Files
thejayman77 ec82764bef Initial commit: retroDE_ps2 — first-of-its-kind PS2 GS FPGA core (DE25-Nano / Agilex 5)
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression
(272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps,
and all dump-derived textures/traces) is excluded via .gitignore and stays local.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 20:10:50 -04:00

646 B

sim/vectors — Stimulus Vectors

Deterministic stimulus inputs for directed tests.

Expected layout (populated as subsystem tests land):

  • vectors/memory/ — memory-map probe sequences.
  • vectors/dmac/ — channel programming sequences.
  • vectors/gif/ — GIF packet streams (gsKit-derived and hand-rolled).
  • vectors/sif/ — SIF mailbox / DMA sequences.
  • vectors/ee/ — small EE code payloads used as directed fetch/decode tests.
  • vectors/iop/ — IOP-side equivalents.

Vectors should be human-readable where practical. Binary blobs must be paired with a generator script in software/tools/ so they can be regenerated.