ec82764bef
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression (272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps, and all dump-derived textures/traces) is excluded via .gitignore and stays local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
646 B
646 B
sim/vectors — Stimulus Vectors
Deterministic stimulus inputs for directed tests.
Expected layout (populated as subsystem tests land):
vectors/memory/— memory-map probe sequences.vectors/dmac/— channel programming sequences.vectors/gif/— GIF packet streams (gsKit-derived and hand-rolled).vectors/sif/— SIF mailbox / DMA sequences.vectors/ee/— small EE code payloads used as directed fetch/decode tests.vectors/iop/— IOP-side equivalents.
Vectors should be human-readable where practical. Binary blobs must be paired
with a generator script in software/tools/ so they can be regenerated.