ec82764bef
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression (272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps, and all dump-derived textures/traces) is excluded via .gitignore and stays local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1.0 KiB
1.0 KiB
Peripheral Contract
Status: Draft
Purpose
Group the console-completeness devices that are neither CPU cores nor the main graphics/audio engines.
In scope
- CDVD
- SIO2
- memory cards
- controller-facing console semantics
- DEV9
- USB
- FireWire
Owns
- register-visible behavior for these devices,
- media/card/controller presence semantics,
- protocol translation where the retroDE platform provides host assistance.
Questions to lock
- Which peripherals are required for the first three milestones?
- Which peripherals will be HPS-assisted versus locally modeled?
- Is controller input presented first through a simplified abstraction or through SIO2-faithful transactions?
Allowed early stubs
- device-present/device-absent reporting only,
- fixed media status responses,
- controller event injection through simplified paths,
- memory card placeholder presence with no persistence.
Likely implementation order
- SIO2/controller minimum
- memory card minimum
- CDVD minimum
- DEV9/USB/FireWire as later completeness work