# Official Sony Documentation Codex's pass leaned on `ps2tek` as the low-level reference. `ps2tek` is excellent but community-compiled. For register semantics where authority matters, the two original Sony manuals below sit one layer closer to silicon. ## GS User's Manual v6.0 - Primary register reference for the Graphics Synthesizer. - Covers the privileged register block at `0x12000000`: `PMODE`, `SMODE1/2`, `SYNCH1/2`, `SYNCHV`, `SRFSH`, `DISPFB1/2`, `DISPLAY1/2`, `EXTBUF`, `EXTDATA`, `EXTWRITE`, `BGCOLOR`, `CSR`, `IMR`, `BUSDIR`, `SIGLBLID`. - Covers GS-internal host-visible registers (PRIM, PRMODE, RGBAQ, ST, UV, XYZ, TEX0/1, CLAMP, FOG, TRXPOS, TRXREG, TRXDIR, etc.) and their packet forms. - Authoritative for PCRTC output-side behavior that `ps2tek` summarizes. Location: `GS Users Manual` — https://usermanual.wiki/Pdf/GSUsersManual.1012076781/html Suggested use: primary reference for any GIF/GS implementation work. When `ps2tek` and this manual disagree on a register detail, defer to the manual. ## VU User's Manual - Official reference for VU0 and VU1. - Defines the dual-pipeline 64-bit doubleword instruction format (upper + lower pipe). - Defines register files: 32 × 128-bit VF, 16 × 16-bit VI. - Defines VU memories: VU0 has 4 KiB MicroMem0 + 4 KiB VU Mem0; VU1 has 16 KiB MicroMem1 + 16 KiB VU Mem1. - Defines the two execution modes: micro mode (VU as standalone microprogram engine) and macro mode (VU0 as EE COP2; VU1 usually in micro). - Covers VIF-to-VU interaction enough to interpret microprogram upload paths. Location: `VU User's Manual (Emotion Engine Vector Operation Unit Guide)` — https://studylib.net/doc/25815876/vuusersmanual.158394566 Suggested use: primary reference for VIF/VU workstream (Codex workstream 4). Re-read before locking any instruction-decode or pipeline-timing decision. ## Why these matter for FPGA planning - Emulator source trees encode *one interpretation* of Sony's hardware. When the RTL has to behave like silicon at a cycle or packet level, the original manuals are the tiebreaker. - Several non-GS "hacks" in PCSX2 exist because the emulator's floating-point behavior diverges from the VU/EE spec. Reading the manual clarifies which of those are true hardware quirks vs. emulator workarounds — a distinction that matters more for FPGA than for software emulation. ## Caveats - Both manuals are Sony confidential documents that leaked years ago. They are the authoritative source on register semantics but were never officially published. Treat them as technical reference, not as a licensing document. - Version drift: the GS manual is v6.0 in the linked copy. Late-silicon revisions may not be covered exhaustively.