# ps2_feeder — HPS userspace command producer (Ch339) `tools/ps2_feeder.c` is a native HPS application that encodes structured drawing commands into the proven GS-feeder staging format and streams them to the FPGA over the existing HPS bridge (`/dev/mem` + `mmap`), using the **same** register protocol as the `ps2_feeder_*.sh` diagnostic anchors. The RTL and bridge protocol are unchanged — this is a host-side encoder + streamer that replaces hand-built `devmem` word lists with structured, validated commands. ## Build (on the HPS / target, native gcc) ```sh gcc -O2 -o ps2_feeder ps2_feeder.c ``` Portable C (stdint + mmap); builds the same on the board or a host for `--dump`/`--dry-run`. ## Use ```sh ./ps2_feeder --list # built-in named scenes ./ps2_feeder accum # stream one named scene (submit/go/wait) ./ps2_feeder retrigger-a retrigger-b retrigger-a # A -> B -> A, each cleanly retriggered ./ps2_feeder -f scene.txt # stream scenes from a text file ./ps2_feeder --dump accum # print the 256 staging words (no board access) ./ps2_feeder --dry-run -f scene.txt # encode + validate only, no board access ./ps2_feeder --base 0x40000000 accum # override bridge base (default 0x40000000) ``` Built-in scenes reproduce the proven Ch333–Ch338 fixtures **byte-for-byte**: `color-tri`, `native-rect`, `gouraud-tri`, `accum`, `retrigger-a`, `retrigger-b`, `zpersist-near`, `zpersist-far`, `zpersist-grad`. Per scene the app prints objective diagnostics: triangle/rect counts, staged words, expanded primitives, batch estimate, the hardware staged-address / records / wait-cycle readbacks, and completion. It polls feeder-ready before staging, after staging, and after GO — so it makes no host timing assumptions and honours the Ch337 whole-scene-drain contract for clean back-to-back scenes. Lists larger than the FIFO depth are handled by the RTL (Ch336 batching); the host just streams all words and waits for completion. ## Scene file grammar One scene per `go` (and a trailing scene at EOF); `#` starts a comment; whitespace-separated: ``` tri x0 y0 x1 y1 x2 y2 z r g b # flat triangle trig x0 y0 r0 g0 b0 x1 y1 r1 g1 b1 x2 y2 r2 g2 b2 z # gouraud (per-vertex) triangle tritile T z r g b # flat triangle filling grid tile T (0..15) rect T z r g b # native rectangle in grid tile T tex0 TBP TBW TW TH TFX # bind scene texture (Ch341) tritex x0 y0 u0 v0 x1 y1 u1 v1 x2 y2 u2 v2 z r g b # textured triangle, per-vertex UV (needs tex0) persp # mark scene PERSPECTIVE (needs tex0) persptri x0 y0 s0 t0 q0 x1 y1 s1 t1 q1 x2 y2 s2 t2 q2 z r g b # perspective tri, fixed-point ST/Q (Ch342) sprite x0 y0 x1 y1 u0 v0 u1 v1 r g b # textured + source-over alpha SPRITE (Ch345a; needs tex0) go # submit accumulated scene; begin next ``` Coordinates are 12-bit screen pixels (0..4095); colors 0..255; `z` is the 32-bit GS Z (GEQUAL test, higher = nearer). Malformed, out-of-range, and oversized (> 256 staging words) scenes are rejected cleanly before any board access. **Ch345a — `sprite` (runtime textured-alpha SPRITE ingestion).** A `sprite` record draws the bound `tex0` texture (PSMCT32) over the screen rect `(x0,y0)-(x1,y1)` with affine per-corner UV, source-over alpha blended against the destination. The source alpha is the **texel's** alpha (TCC=1), NOT the `r g b` tint — the tint MODULATEs the texel color (pass `128 128 128` for identity). Sprite scenes set staging word0[33] (`sprite_mode`) and are exclusive with tris/rects/perspective (the host fails closed on a mixed scene). This is the Ch344-proven hardware subset; it is runtime SPRITE ingestion, not authentic-content ingestion. ## Verification `tools/test_ps2_feeder.sh` compiles the app, proves every named scene's staging output is byte-equivalent to its golden `bake.py` fixture, and checks that malformed/oversized/out-of-range input is rejected. Run it on any host with gcc + python3 (no board needed). `docs/hardware/ps2_feeder_test.sh` (and the other `ps2_feeder_*.sh` scripts) remain the low-level `devmem` diagnostic anchors.