# SPU2 Contract Status: `Draft` ## Purpose Define the audio subsystem boundary. ## Owns - SPU2 register-visible state, - SPU2 RAM interface, - DMA/AutoDMA coordination, - audio sample generation/mixing, - handoff into retroDE audio output. ## Inputs - IOP-side register writes, - DMA traffic, - reset/clocking controls. ## Outputs - audio samples or intermediate audio stream, - interrupt/status signals, - trace events. ## Questions to lock - Is any audio required before first "system boot" milestone? - What is the first useful milestone: - register visibility only - DMA playback path - simple tone / RAM playback - Where should final resampling/adaptation to platform audio occur? ## Allowed early stubs - register-visible no-audio model, - test-tone generator, - RAM playback without full SPU2 effects path.