# Ch368 Audit Log - Runtime CLUT Adjacent-Frame Motion ## Scope Add the adjacent SH3 capture frame to the established 24-draw runtime-CLUT path, then prove A/B motion with the same native-640x480 persistent-Z, board-versus-simulation, and replay-color gates used by Ch367. ## Frame-B Capacity Measurement - Frame B is the 24-draw shared-texture cluster from capture `20260624224121`, emitted as `zsrtb24`: eight ordered 204-record epochs, one texture fill, seven CRC-verified reuses, and runtime palette staging before every epoch. - At request depth 2048, epoch 3 saturated the request FIFO and dropped 151 fragments. This is a bounded-capacity failure, not a board candidate. - A complete depth-4096 integration run passed all eight epochs with exact Z and color scoreboards: Z `0/307200`, color `0/108435`, zero drops, and 664,865 accepted fragments. - Per-epoch request-FIFO high water: 1060, 1074, 1431, 2198, 68, 3610, 2993, and 3340. The measured maximum is 3610, leaving 486 entries of headroom at depth 4096. ## Production Change - The DE25 top changes only `u_zc_emit` request depth from 2048 to 4096. No clock, SDC, or protocol change is involved. The existing `zc_g_drops` counter remains the fail-closed board guard. - Focused regressions pass after the source change: `tb_gs_lpddr_zc_emit`, `tb_clut_stage_cdc`, and `tb_top_psmct32_runtime_clut`. The complete `zsrtb24` depth-4096 integration run is the capacity and exactness proof for this value. ## First GUI Fit And Response-Ready Cut - The first 4096-entry GUI fit failed setup only: WNS `-0.063 ns`, TNS `-0.126 ns`; hold and every other signoff class remained clean. The six failing paths terminated at the EMIF write-response FIFO. - The two launch families were the Z-RMW `bready` and write-arbiter `grant` controls, both feeding the arbiter's live `m_bready` mux. The arbiter now registers response-ready from the final W handshake, removing that live grant/client-ready cone while retaining the selected transaction through B acceptance. - The response-path regression is clean: `tb_gs_lpddr_wr_arb` passes its priority/transaction checks and `tb_gs_lpddr_zc_emit` passes three complete Z/color drains. The full `zsrtb24` depth-4096 integration gate also passes after the cut: 664,865 accepted fragments, zero drops, Z `0/307200`, and color `0/108435`. - At that point, the pending gate was one full Quartus 26.1 GUI compile; the board remained on the Ch367-proven RBF until STA was clean. ## Corrective GUI Fit And Silicon Proof - Quartus 26.1 STA completed at 15:53 with timing requirements met: setup `+0.076 ns`, hold `0.000 ns`, recovery `+1.045 ns`, minimum pulse width `+0.200 ns`, and zero TNS. The fitted request FIFO is a 4096 x 74 dual-clock M20K implementation using 16 M20Ks. Core SHA-256: `b146503317ba8268fee06a83b2650cdf57cb79e64da3b6b5aa6a22e9b356cf60`. - The RBF was SHA-verified on the DE25 and loaded through `core_loader.sh`; `fpga0` reported `operating`. - Frame B board gate passed all eight 204-record epochs: one texture fill plus seven resident CRC reuses, eight runtime palette copies, fresh drains, and zero drops. Its board framebuffer is byte-identical to integration simulation at SHA-256 `3191d75983e72a158f91f15cc1f57b6ff7c5e40d5bbb4a49957db06db4e2fded`; replay-color is exact at `307200/307200` pixels. ## A/B Motion Closure - The host ran `A -> B -> A -> B` with a fresh color/Z preclear, texture fill, runtime palette staging, and eight ordered drains for every frame. All 32 epochs reported zero drops. - The four board boundary dumps alternate exactly: A dumps 0 and 2 hash to `6614d7211b9a668cfeda12e4fa2d6f469d3ee4d3a10bdf56c0119b35f93c7803`; B dumps 1 and 3 hash to `3191d75983e72a158f91f15cc1f57b6ff7c5e40d5bbb4a49957db06db4e2fded`. Each equals its matching integration framebuffer byte-for-byte. - Independent replay-color checks are exact for both alternating frames: A is `307200/307200` over 346,425 fragments and B is `307200/307200` over 664,865 fragments. ## Result Ch368 is closed on silicon: native-640x480 persistent-Z runtime-CLUT motion between two adjacent authentic SH3 captures, with deterministic A/B/A/B board outputs, exact integration framebuffers, and exact replay-color evidence.