#!/bin/sh # Ch408: D6 scene plus authentic capacity-safe PSMT4 overlay. The board # already has all D6 assets, so upload only the reference-input merged table # and the 18 new E1 epochs rather than duplicating 434 texture files. set -eu DEST="${1:-terasic@192.168.50.161:~}" ROOT="$(cd "$(dirname "$0")/.." && pwd)" DATA="$ROOT/sim/data/top_psmct32_raster_demo" FILES="$ROOT/tools/ps2_sh3_sched.c $DATA/sh3_zsrt139e3_epochs.txt" k=0 while [ "$k" -lt 18 ]; do FILES="$FILES $DATA/sh3_zsrt139e1${k}_tex_lpddr.mem $DATA/feeder_sh3_zsrt139e1${k}.mem $DATA/sh3_zsrt139e1${k}_pal.mem" k=$((k + 1)) done for f in $FILES; do [ -f "$f" ] || { echo "MISSING: $f" >&2; exit 1; }; done exec scp $FILES "$DEST"