// retroDE_ps2 — tb_gs_textured_triangle (textured-triangle rung) // // FIRST textured-TRIANGLE test: drives a PSMCT32 DECAL textured, // NON-axis-aligned TRIANGLE (PRIM type 3, TME=1) through gs_stub and // verifies the framebuffer pixels equal the texel sampled at the // per-pixel AFFINE-interpolated (u,v). // // Datapath under test: // PRIM.TRI+TME + TEX0_1 + per-vertex UV // -> shared-divider gradient engine solves dU/dx,dU/dy,dV/dx,dV/dy // (steps 10..13) alongside R/G/B/A/Z // -> per-pixel affine (u,v) via interp_affine_uv (reuses the 32x16 // interp multipliers) // -> gs_texture_unit (gs_texel_addr + PSMCT32 DECAL sample) // -> texel REPLACES the Gouraud color at emit. // // ZTE=0, ABE=0 for this rung (read2's only consumer is the texel fetch). // // Mapping trick (so the expected texel is exactly texel(x,y)): each // vertex's UV is set EQUAL to its screen (x,y). Both UV and screen XY // are then the SAME affine function of barycentric coords, so the // interpolated (u,v) == (x,y) at every interior pixel. The expected FB // pixel is therefore the preloaded texel(x,y). // // The texture is PRELOADED directly into vram_stub at TBP0*256 (same // upload bypass as tb_gs_textured_sprite) to isolate the sampling path. `timescale 1ns/1ps module tb_gs_textured_triangle; logic clk; logic rst_n; initial clk = 1'b0; always #5 clk = ~clk; logic gif_reg_wr_en; logic [7:0] gif_reg_num; logic [63:0] gif_reg_data; logic [7:0] bg_r, bg_g, bg_b; logic [63:0] pmode_q, dispfb1_q, display1_q; logic [63:0] prim_q, rgbaq_q, xyz2_q, xyzf2_q, frame_1_q, zbuf_1_q; logic [63:0] tex0_1_q; logic [13:0] tex0_1_cbp_q; logic [3:0] tex0_1_cpsm_q; logic tex0_1_csm_q; logic [4:0] tex0_1_csa_q; logic [2:0] tex0_1_cld_q; logic tex0_1_wr_q; logic [63:0] bitbltbuf_q, trxpos_q, trxreg_q, trxdir_q; logic trxdir_wr_q; logic prim_complete; logic [31:0] prim_complete_count; logic [63:0] prim_v0_q, prim_v1_q, prim_v2_q; logic [63:0] prim_color_q; logic [63:0] prim_color_v0_q, prim_color_v1_q, prim_color_v2_q; trace_pkg::vertex_t prim_v0_decoded_q, prim_v1_decoded_q, prim_v2_decoded_q; trace_pkg::color_t prim_v0_color_decoded_q, prim_v1_color_decoded_q, prim_v2_color_decoded_q; logic pixel_emit; logic [31:0] pixel_emit_count; logic [11:0] pixel_x_q, pixel_y_q; logic [63:0] pixel_color_q; logic [8:0] pixel_fbp_q; logic [5:0] pixel_fbw_q, pixel_psm_q; logic [31:0] pixel_fb_addr_q; logic raster_pixel_emit; logic [31:0] raster_pixel_emit_count; logic [11:0] raster_pixel_x_q, raster_pixel_y_q; logic [63:0] raster_pixel_color_q; logic [31:0] raster_pixel_fb_addr_q; logic [3:0] raster_pixel_be_q; logic [31:0] raster_pixel_mask_q; logic [5:0] raster_pixel_psm_q; logic raster_active; logic raster_overflow; logic raster_fifo_full; logic raster_degenerate; logic tex_rd_en; logic [31:0] tex_rd_addr; logic [31:0] tex_rd_data; logic gs_ev_valid; trace_pkg::subsys_e gs_ev_subsys; trace_pkg::event_e gs_ev_event; logic [63:0] gs_ev_arg0, gs_ev_arg1, gs_ev_arg2, gs_ev_arg3; logic [31:0] gs_ev_flags; gs_stub u_gs ( .clk(clk), .rst_n(rst_n), .reg_wr_en(1'b0), .reg_wr_addr(16'd0), .reg_wr_data(64'd0), .gif_reg_wr_en(gif_reg_wr_en), .gif_reg_num(gif_reg_num), .gif_reg_data(gif_reg_data), .bg_r(bg_r), .bg_g(bg_g), .bg_b(bg_b), .pmode_q(pmode_q), .dispfb1_q(dispfb1_q), .display1_q(display1_q), .prim_q(prim_q), .rgbaq_q(rgbaq_q), .xyz2_q(xyz2_q), .xyzf2_q(xyzf2_q), .frame_1_q(frame_1_q), .zbuf_1_q(zbuf_1_q), .tex0_1_q(tex0_1_q), .tex0_1_cbp_q(tex0_1_cbp_q), .tex0_1_cpsm_q(tex0_1_cpsm_q), .tex0_1_csm_q(tex0_1_csm_q), .tex0_1_csa_q(tex0_1_csa_q), .tex0_1_cld_q(tex0_1_cld_q), .tex0_1_wr_q(tex0_1_wr_q), .bitbltbuf_q(bitbltbuf_q), .trxpos_q(trxpos_q), .trxreg_q(trxreg_q), .trxdir_q(trxdir_q), .trxdir_wr_q(trxdir_wr_q), .prim_complete(prim_complete), .prim_complete_count(prim_complete_count), .prim_v0_q(prim_v0_q), .prim_v1_q(prim_v1_q), .prim_v2_q(prim_v2_q), .prim_color_q(prim_color_q), .prim_color_v0_q(prim_color_v0_q), .prim_color_v1_q(prim_color_v1_q), .prim_color_v2_q(prim_color_v2_q), .prim_v0_decoded_q(prim_v0_decoded_q), .prim_v1_decoded_q(prim_v1_decoded_q), .prim_v2_decoded_q(prim_v2_decoded_q), .prim_v0_color_decoded_q(prim_v0_color_decoded_q), .prim_v1_color_decoded_q(prim_v1_color_decoded_q), .prim_v2_color_decoded_q(prim_v2_color_decoded_q), .pixel_emit(pixel_emit), .pixel_emit_count(pixel_emit_count), .pixel_x_q(pixel_x_q), .pixel_y_q(pixel_y_q), .pixel_color_q(pixel_color_q), .pixel_fbp_q(pixel_fbp_q), .pixel_fbw_q(pixel_fbw_q), .pixel_psm_q(pixel_psm_q), .pixel_fb_addr_q(pixel_fb_addr_q), .raster_pixel_emit(raster_pixel_emit), .raster_pixel_emit_count(raster_pixel_emit_count), .raster_pixel_x_q(raster_pixel_x_q), .raster_pixel_y_q(raster_pixel_y_q), .raster_pixel_color_q(raster_pixel_color_q), .raster_pixel_fb_addr_q(raster_pixel_fb_addr_q), .raster_pixel_be_q(raster_pixel_be_q), .raster_pixel_mask_q(raster_pixel_mask_q), .raster_pixel_psm_q(raster_pixel_psm_q), .raster_active(raster_active), .raster_overflow(raster_overflow), .raster_fifo_full(raster_fifo_full), .raster_degenerate(raster_degenerate), .tex_rd_en(tex_rd_en), .tex_rd_addr(tex_rd_addr), .tex_rd_data(tex_rd_data), .ev_valid(gs_ev_valid), .ev_subsys(gs_ev_subsys), .ev_event(gs_ev_event), .ev_arg0(gs_ev_arg0), .ev_arg1(gs_ev_arg1), .ev_arg2(gs_ev_arg2), .ev_arg3(gs_ev_arg3), .ev_flags(gs_ev_flags) ); logic [31:0] vram_read_addr; logic [31:0] vram_read_data; localparam int VRAM_BYTES = 16384; vram_stub #(.BYTES(VRAM_BYTES)) u_vram ( .clk(clk), .rst_n(rst_n), .write_en (raster_pixel_emit), .write_addr(raster_pixel_fb_addr_q), .write_data(raster_pixel_color_q[31:0]), .write_be (raster_pixel_be_q), .write_mask(raster_pixel_mask_q), .read_addr (vram_read_addr), .read_data (vram_read_data), .read2_addr(tex_rd_addr), .read2_data(tex_rd_data) ); // ----- GIF register numbers ----- localparam logic [7:0] R_PRIM = 8'h00; localparam logic [7:0] R_RGBAQ = 8'h01; localparam logic [7:0] R_UV = 8'h03; localparam logic [7:0] R_XYZ2 = 8'h05; localparam logic [7:0] R_TEX0_1 = 8'h06; localparam logic [7:0] R_FRAME_1 = 8'h4C; // PRIM: type=3 (TRIANGLE) at [2:0]; TME at bit 4. localparam logic [63:0] PRIM_TRI_TEX = 64'd3 | (64'd1 << 4); // FRAME_1: FBP=0, FBW=1, PSM=PSMCT32. localparam logic [63:0] FRAME_1_FB0 = 64'h0000_0000_0001_0000; // TEX0_1: TBP0=8 (base 2048 B), TBW=1 (64 texels/row), PSM=PSMCT32. localparam logic [13:0] TEX_TBP0 = 14'd8; localparam logic [5:0] TEX_TBW = 6'd1; localparam logic [63:0] TEX0_VAL = {30'd0, 6'd0 /*TH*/, 4'd0 /*TW*/, 6'd0 /*PSM*/, TEX_TBW, TEX_TBP0}; localparam logic [31:0] TEX_BASE_BYTES = 32'd8 * 32'd256; // 2048 localparam int TEX_ROW_TEXELS = 64; // TBW*64 localparam int FB0_STRIDE = 64 * 4; // FBW=1 -> 64 px/row * 4 B // Recognizable texel pattern (distinct per (x,y)). function automatic logic [31:0] texel(input int x, input int y); return 32'hFF000000 | (x << 8) | (y << 16) | 32'h00000050; endfunction // ----- drive helpers ----- task automatic drive_reg(input logic [7:0] num, input logic [63:0] data); @(negedge clk); gif_reg_wr_en = 1'b1; gif_reg_num = num; gif_reg_data = data; @(posedge clk); endtask task automatic drive_idle(); @(negedge clk); gif_reg_wr_en = 1'b0; gif_reg_num = 8'd0; gif_reg_data = 64'd0; @(posedge clk); endtask function automatic logic [63:0] xyz2_data(input int x, input int y); return {32'd0, 12'(y), 4'd0, 12'(x), 4'd0}; endfunction function automatic logic [63:0] rgbaq(input int r, input int g, input int b); return {32'd0, 8'hFF, 8'(b), 8'(g), 8'(r)}; endfunction // UV reg: U=[13:0], V=[27:14], 10.4 fixed-point (integer << 4). function automatic logic [63:0] uv_data(input int ui, input int vi); logic [13:0] u_fp, v_fp; u_fp = 14'(ui) << 4; v_fp = 14'(vi) << 4; return {36'd0, v_fp, u_fp}; endfunction task automatic vram_word(input logic [31:0] byte_addr, output logic [31:0] word); vram_read_addr = byte_addr; #1; word = vram_read_data; endtask task automatic force_word(input logic [31:0] addr, input logic [31:0] data); u_vram.mem[addr + 0] = data[7:0]; u_vram.mem[addr + 1] = data[15:8]; u_vram.mem[addr + 2] = data[23:16]; u_vram.mem[addr + 3] = data[31:24]; endtask // ----- Independent reference: triangle inside test (matches DUT) ----- int vx0, vy0, vx1, vy1, vx2, vy2; int sx1, sy1, sx2, sy2; function automatic int edge_f(input int px, input int py, input int ax, input int ay, input int bx, input int by); return (px - ax) * (by - ay) - (py - ay) * (bx - ax); endfunction function automatic bit tol(input int ax, input int ay, input int bx, input int by); int dx, dy; dx = bx - ax; dy = by - ay; return (dy > 0) || ((dy == 0) && (dx > 0)); endfunction task automatic setup_ref(); int sa; sa = (vx1 - vx0) * (vy2 - vy0) - (vy1 - vy0) * (vx2 - vx0); if (sa < 0) begin sx1 = vx2; sy1 = vy2; sx2 = vx1; sy2 = vy1; end else begin sx1 = vx1; sy1 = vy1; sx2 = vx2; sy2 = vy2; end endtask function automatic bit ref_inside(input int px, input int py); int e0, e1, e2, b0, b1, b2; e0 = edge_f(px, py, vx0, vy0, sx1, sy1); e1 = edge_f(px, py, sx1, sy1, sx2, sy2); e2 = edge_f(px, py, sx2, sy2, vx0, vy0); b0 = tol(vx0, vy0, sx1, sy1) ? 0 : 1; b1 = tol(sx1, sy1, sx2, sy2) ? 0 : 1; b2 = tol(sx2, sy2, vx0, vy0) ? 0 : 1; return ((e0 + b0) <= 0) && ((e1 + b1) <= 0) && ((e2 + b2) <= 0); endfunction int errors; int inside_ok, missing, outside_bad; // Coverage + captured color from raster emits. bit covered [0:15][0:15]; logic [31:0] cap_px [0:15][0:15]; bit cap_armed; always_ff @(posedge clk) begin if (rst_n && cap_armed && raster_pixel_emit && raster_pixel_x_q < 16 && raster_pixel_y_q < 16) begin covered[raster_pixel_y_q][raster_pixel_x_q] <= 1'b1; cap_px [raster_pixel_y_q][raster_pixel_x_q] <= raster_pixel_color_q[31:0]; end end integer x, y; logic [31:0] got, exp; initial begin errors = 0; inside_ok = 0; missing = 0; outside_bad = 0; cap_armed = 1'b0; rst_n = 1'b0; gif_reg_wr_en = 1'b0; gif_reg_num = 8'd0; gif_reg_data = 64'd0; vram_read_addr = 32'd0; for (y = 0; y < 16; y++) for (x = 0; x < 16; x++) begin covered[y][x] = 1'b0; cap_px[y][x] = 32'd0; end repeat (4) @(posedge clk); rst_n = 1'b1; repeat (2) @(posedge clk); // --- Preload a 16x16 texture region directly into VRAM. --- for (y = 0; y < 16; y++) for (x = 0; x < 16; x++) begin logic [31:0] addr; addr = TEX_BASE_BYTES + ((y * TEX_ROW_TEXELS + x) * 4); force_word(addr, texel(x, y)); end // --- Triangle: UV == screen XY at each vertex, so the affine // (u,v) == (x,y) at every interior pixel. Non-axis-aligned. --- vx0 = 2; vy0 = 1; vx1 = 13; vy1 = 2; vx2 = 5; vy2 = 7; setup_ref(); cap_armed = 1'b1; drive_reg(R_PRIM, PRIM_TRI_TEX); drive_reg(R_FRAME_1, FRAME_1_FB0); drive_reg(R_TEX0_1, TEX0_VAL); // v0 drive_reg(R_RGBAQ, rgbaq(8'hFF, 0, 0)); drive_reg(R_UV, uv_data(vx0, vy0)); drive_reg(R_XYZ2, xyz2_data(vx0, vy0)); // v1 drive_reg(R_RGBAQ, rgbaq(0, 8'hFF, 0)); drive_reg(R_UV, uv_data(vx1, vy1)); drive_reg(R_XYZ2, xyz2_data(vx1, vy1)); // v2 (closes) drive_reg(R_RGBAQ, rgbaq(0, 0, 8'hFF)); drive_reg(R_UV, uv_data(vx2, vy2)); drive_reg(R_XYZ2, xyz2_data(vx2, vy2)); drive_idle(); repeat (300) @(posedge clk); cap_armed = 1'b0; @(posedge clk); if (raster_overflow) begin $error("raster_overflow"); errors = errors + 1; end if (raster_degenerate) begin $error("raster_degenerate"); errors = errors + 1; end // Coverage + texel-sample check across the triangle interior. for (y = 0; y < 16; y++) begin for (x = 0; x < 16; x++) begin bit want; want = ref_inside(x, y); if (want && !covered[y][x]) begin $error("[coverage] inside (%0d,%0d) NOT drawn", x, y); missing = missing + 1; errors = errors + 1; end else if (!want && covered[y][x]) begin $error("[coverage] outside (%0d,%0d) WAS drawn", x, y); outside_bad = outside_bad + 1; errors = errors + 1; end else if (want && covered[y][x]) begin // affine (u,v) == (x,y) here -> texel(x,y) exactly. exp = texel(x, y); got = cap_px[y][x]; if (got !== exp) begin $error("[texel] (%0d,%0d) got 0x%08x expected 0x%08x", x, y, got, exp); errors = errors + 1; end else begin inside_ok = inside_ok + 1; end end end end // Also confirm the framebuffer landed the sampled texels. for (y = 0; y < 16; y++) begin for (x = 0; x < 16; x++) begin if (ref_inside(x, y)) begin logic [31:0] addr; addr = (y * FB0_STRIDE) + (x * 4); vram_word(addr, got); exp = texel(x, y); if (got !== exp) begin $error("[FB] (%0d,%0d)@0x%08x got 0x%08x expected 0x%08x", x, y, addr, got, exp); errors = errors + 1; end end end end if (inside_ok < 4) begin $error("too few interior textured pixels checked (%0d)", inside_ok); errors = errors + 1; end $display("[tb_gs_textured_triangle] inside_ok=%0d missing=%0d outside_bad=%0d emits=%0d errors=%0d", inside_ok, missing, outside_bad, raster_pixel_emit_count, errors); if (errors == 0) $display("[tb_gs_textured_triangle] PASS"); else $display("[tb_gs_textured_triangle] FAIL"); $finish; end initial begin #5000000; $error("[tb_gs_textured_triangle] timeout"); $finish; end endmodule : tb_gs_textured_triangle