# FPGA Prior Art (Adjacent Consoles) Codex correctly noted that no credible open-source HDL PS2 core surfaced. What *did* surface, and what Codex did not log, is a small cluster of PSX-on-FPGA projects. None are PS2, but they are the closest real-world templates for how a console-generation FPGA effort is scoped, built, and validated. ## PSX_MiSTer — Robert Peip (FPGAzumSpass) - Repo: https://github.com/MiSTer-devel/PSX_MiSTer - Most feature-complete and widely-used PSX FPGA core. - Author's prior work: GBA, Atari Lynx, WonderSwan cores on MiSTer. The methodology is the useful part, not the RTL: 1. Peip wrote his own cycle-accurate PSX *software* emulator first. 2. Only then did he start the FPGA implementation, using the emulator as a continuous cycle-level golden model. 3. Test vectors and traces were generated by the emulator and replayed into the RTL under simulation. Why this matters for retroDE_ps2: - This is the only known methodology that has produced a credible, accurate console-gen FPGA core from open-source work. Worth taking seriously as a starting playbook, even if the final plan diverges. - It implies the reference-emulator choice (PCSX2 vs DobieStation vs Play! vs a purpose-built tiny one) is an architectural decision, not just a debugging nicety. ## PS-FPGA - Repo: https://github.com/PS-FPGA/ps-fpga - Separate PSX-on-FPGA effort. Useful as a comparison point for project organization, module decomposition, and test harness layout. ## pgate1/PlayStation_on_FPGA - Repo: https://github.com/pgate1/PlayStation_on_FPGA - Smaller / more hobbyist-scale PSX FPGA. Useful as a "minimum viable scaffold" reference if the project needs a leaner starting shape than PSX_MiSTer. ## What these do not give us - Zero usable RTL for EE, GS, VU0/VU1, VIF, GIF, SPU2, or the DMAC. The PSX's GPU is not a GS, its CPU is not an R5900, and it has no VU complex. Nothing transfers as a datapath. - No GIF/GS packet path equivalent. This is a PS2-specific problem the PSX cores did not need to solve. ## What they do give us - A methodology template: golden-reference emulator → RTL with cycle-level trace comparison. - A feel for scope discipline: PSX took Peip years *with* strong prior FPGA experience. PS2 is materially larger. - Practical file layout, build, testbench, and host-integration patterns on MiSTer-class platforms. ## Planning implication Before Phase 0 lock, it is worth deciding explicitly whether retroDE_ps2 will follow the "cycle-accurate reference emulator first" pattern, adopt an existing emulator (PCSX2 or DobieStation) as the golden model, or take a different validation approach entirely. The answer changes Phase 1 scope.