Initial commit: retroDE_ps2 — first-of-its-kind PS2 GS FPGA core (DE25-Nano / Agilex 5)
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression (272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps, and all dump-derived textures/traces) is excluded via .gitignore and stays local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# sim/vectors — Stimulus Vectors
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Deterministic stimulus inputs for directed tests.
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Expected layout (populated as subsystem tests land):
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- `vectors/memory/` — memory-map probe sequences.
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- `vectors/dmac/` — channel programming sequences.
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- `vectors/gif/` — GIF packet streams (`gsKit`-derived and hand-rolled).
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- `vectors/sif/` — SIF mailbox / DMA sequences.
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- `vectors/ee/` — small EE code payloads used as directed fetch/decode tests.
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- `vectors/iop/` — IOP-side equivalents.
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Vectors should be human-readable where practical. Binary blobs must be paired
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with a generator script in `software/tools/` so they can be regenerated.
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