Initial commit: retroDE_ps2 — first-of-its-kind PS2 GS FPGA core (DE25-Nano / Agilex 5)
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression (272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps, and all dump-derived textures/traces) is excluded via .gitignore and stays local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# sim/tb/integration
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Cross-subsystem integration testbenches that exercise full pipelines end to
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end. Distinct from the per-subsystem testbenches in sibling `tb/<subsys>/`
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directories — those prove one block in isolation; these prove a chain.
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## Wave 2 contents
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- `tb_bgcolor_via_dma.sv` — "programmable BGCOLOR via DMA/GIF" (Milestone A+).
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Chain: `dmac_reg_stub → gif_path_stub → gs_stub → platform_video_stub`
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with four trace sinks. Configures DMAC channel 2, provides a one-qword
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project-local packet carrying a BGCOLOR register write, verifies the
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color propagates through to the raster output.
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See `docs/wave2_dma_gif_plan.md` for the Wave 2 scope and the packet format.
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