Initial commit: retroDE_ps2 — first-of-its-kind PS2 GS FPGA core (DE25-Nano / Agilex 5)

RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression
(272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps,
and all dump-derived textures/traces) is excluded via .gitignore and stays local.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-29 20:10:50 -04:00
commit ec82764bef
2462 changed files with 2174303 additions and 0 deletions
@@ -0,0 +1,10 @@
# Ch343 — the authentic-cube board fixtures are DERIVED from the cubes .gs dump
# (downscaled texture + perspective geometry) and therefore carry copyrighted game
# content. Per captures/gs/.gitignore policy, NEVER commit dump-derived material.
# These are regenerated locally from the extracted dump with:
# python3 tools/gs_make_cube_fixture.py
# Everything else in this dir (hand-authored synthetic fixtures) stays committed.
payload_cube_setup.mem
bios_cube_setup.mem
feeder_cube_persp.mem
feeder_cube_tex.mem