Initial commit: retroDE_ps2 — first-of-its-kind PS2 GS FPGA core (DE25-Nano / Agilex 5)
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression (272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps, and all dump-derived textures/traces) is excluded via .gitignore and stays local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# Ch343 — the authentic-cube board fixtures are DERIVED from the cubes .gs dump
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# (downscaled texture + perspective geometry) and therefore carry copyrighted game
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# content. Per captures/gs/.gitignore policy, NEVER commit dump-derived material.
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# These are regenerated locally from the extracted dump with:
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# python3 tools/gs_make_cube_fixture.py
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# Everything else in this dir (hand-authored synthetic fixtures) stays committed.
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payload_cube_setup.mem
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bios_cube_setup.mem
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feeder_cube_persp.mem
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feeder_cube_tex.mem
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