Initial commit: retroDE_ps2 — first-of-its-kind PS2 GS FPGA core (DE25-Nano / Agilex 5)

RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression
(272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps,
and all dump-derived textures/traces) is excluded via .gitignore and stays local.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-29 20:10:50 -04:00
commit ec82764bef
2462 changed files with 2174303 additions and 0 deletions
+47
View File
@@ -0,0 +1,47 @@
# Decision 0003: Golden Reference Strategy
Status: `Locked`
## Context
The project needs software references for:
- early boot and subsystem trace comparison,
- broader behavior cross-checking,
- dispute resolution when implementations differ.
The main candidates were DobieStation, PCSX2, Play!, or a custom-purpose
reference.
## Options considered
1. DobieStation as sole primary reference.
2. PCSX2 as sole primary reference.
3. Multiple references with role separation.
4. Play! as primary reference.
5. Purpose-built minimal reference.
## Decision
Adopt `multiple references with role separation`.
Role split:
- DobieStation: early boot and subsystem-oriented trace comparison.
- PCSX2: breadth and behavior cross-checking.
- Sony documentation and authoritative hardware references: tiebreak when
available.
This project does not treat PCSX2 as a mere fallback; it is a peer reference
used for a different purpose.
## Consequences
- Validation infrastructure must be able to normalize traces from more than one
reference source.
- Some disagreements will require manual triage rather than simple "reference
wins" logic.
- The project gets a smaller, more coherent early trace oracle while retaining
access to broader real-world emulator behavior.
- The validation contract and stub-module plan should name which reference is
used for each milestone.