Initial commit: retroDE_ps2 — first-of-its-kind PS2 GS FPGA core (DE25-Nano / Agilex 5)
RTL (GS rasterizer, EE core stub, platform bridge, LPDDR4B path), sim regression (272 TBs), docs, and tooling. Copyrighted PS2 content (BIOS, game code, GS dumps, and all dump-derived textures/traces) is excluded via .gitignore and stays local. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
# VIF/VU Contract
|
||||
|
||||
Status: `Draft`
|
||||
|
||||
## Purpose
|
||||
|
||||
Define the vector-processing cluster and its packet/program interfaces.
|
||||
|
||||
## Owns
|
||||
|
||||
- VIF0 and VIF1 packet decode/unpack behavior,
|
||||
- VU0 and VU1 local code/data memories,
|
||||
- microprogram upload path,
|
||||
- macro/micro mode coordination as chosen for the implementation scope,
|
||||
- synchronization against DMAC and GIF-visible downstream behavior.
|
||||
|
||||
## Inputs
|
||||
|
||||
- DMAC-fed packet traffic,
|
||||
- EE control interactions,
|
||||
- memory-backed data where applicable,
|
||||
- reset and status/control writes.
|
||||
|
||||
## Outputs
|
||||
|
||||
- local memory writes,
|
||||
- VU execution progress,
|
||||
- downstream graphics/data traffic,
|
||||
- interrupts/status,
|
||||
- trace events.
|
||||
|
||||
## Questions to lock
|
||||
|
||||
- Is VU0 macro mode required for the first boot milestone?
|
||||
- How much VIF unpack coverage is required for the first homebrew target?
|
||||
- Do we treat VU execution timing as functionally-correct first or cycle-shaped
|
||||
first?
|
||||
|
||||
## Allowed early stubs
|
||||
|
||||
- packet capture without execution,
|
||||
- microprogram RAM load/observe only,
|
||||
- no-op VU execution with trace confirmation.
|
||||
|
||||
## Required debug visibility
|
||||
|
||||
- packet headers/tags,
|
||||
- microprogram loads,
|
||||
- local memory writes,
|
||||
- VU start/stop,
|
||||
- synchronization stalls.
|
||||
Reference in New Issue
Block a user