Files
random_tools/node_modules/@cesium/engine/Source/Shaders/SunFS.glsl
T
2026-08-11 09:53:42 -04:00

10 lines
181 B
GLSL

uniform sampler2D u_texture;
in vec2 v_textureCoordinates;
void main()
{
vec4 color = texture(u_texture, v_textureCoordinates);
out_FragColor = czm_gammaCorrect(color);
}