14 lines
213 B
GLSL
14 lines
213 B
GLSL
in vec4 v_pickColor;
|
|
in vec4 v_color;
|
|
|
|
void main()
|
|
{
|
|
if (v_color.a < 0.005) // matches 0/255 and 1/255
|
|
{
|
|
discard;
|
|
}
|
|
|
|
out_FragColor = czm_gammaCorrect(v_color);
|
|
czm_writeLogDepth();
|
|
}
|