Files
2026-08-11 09:53:42 -04:00

13 lines
186 B
GLSL

struct Ray {
vec3 pos;
vec3 dir;
};
float minComponent(in vec3 v) {
return min(min(v.x, v.y), v.z);
}
float maxComponent(in vec3 v) {
return max(max(v.x, v.y), v.z);
}