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2026-08-11 09:53:42 -04:00

12 lines
275 B
GLSL

uniform mat3 u_cubeMapPanoramaTransform;
in vec3 position;
out vec3 v_texCoord;
void main()
{
vec3 p = czm_viewRotation * (u_cubeMapPanoramaTransform * (czm_entireFrustum.y * position));
gl_Position = czm_projection * vec4(p, 1.0);
v_texCoord = position.xyz;
}