Files
2026-08-11 09:53:42 -04:00

40 lines
883 B
GLSL

#ifdef USE_FLOAT64
in vec3 positionHigh;
in vec3 positionLow;
#else
in vec3 position;
#endif
in vec4 pickColor;
in vec3 showColorAlpha;
out vec4 v_pickColor;
out vec4 v_color;
void main()
{
float show = showColorAlpha.x;
vec4 color = czm_decodeRGB8(showColorAlpha.y);
float alpha = showColorAlpha.z;
///////////////////////////////////////////////////////////////////////////
#ifdef USE_FLOAT64
vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);
vec4 positionEC = czm_modelViewRelativeToEye * p;
#else
vec4 positionEC = czm_modelView * vec4(position, 1.0);
#endif
///////////////////////////////////////////////////////////////////////////
gl_Position = czm_projection * positionEC;
czm_vertexLogDepth();
v_pickColor = pickColor / 255.0;
v_color = color;
v_color.a *= alpha * show;
gl_Position *= show;
}