602 lines
17 KiB
JavaScript
602 lines
17 KiB
JavaScript
import BoundingSphere from "../Core/BoundingSphere.js";
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import Cartesian3 from "../Core/Cartesian3.js";
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import CesiumMath from "../Core/Math.js";
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import Check from "../Core/Check.js";
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import Matrix3 from "../Core/Matrix3.js";
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import Matrix4 from "../Core/Matrix4.js";
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import OrientedBoundingBox from "../Core/OrientedBoundingBox.js";
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import VoxelBoundsCollection from "./VoxelBoundsCollection.js";
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import ClippingPlane from "./ClippingPlane.js";
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/**
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* A box {@link VoxelShape}.
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*
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* @alias VoxelBoxShape
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* @constructor
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*
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* @see VoxelShape
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* @see VoxelEllipsoidShape
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* @see VoxelCylinderShape
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* @see VoxelShapeType
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*
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* @private
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*/
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function VoxelBoxShape() {
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this._orientedBoundingBox = new OrientedBoundingBox();
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this._boundingSphere = new BoundingSphere();
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this._boundTransform = new Matrix4();
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this._shapeTransform = new Matrix4();
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/**
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* The minimum bounds of the shape.
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* @type {Cartesian3}
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* @private
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*/
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this._minBounds = VoxelBoxShape.DefaultMinBounds.clone();
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/**
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* The maximum bounds of the shape.
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* @type {Cartesian3}
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* @private
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*/
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this._maxBounds = VoxelBoxShape.DefaultMaxBounds.clone();
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/**
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* The minimum render bounds of the shape.
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* @type {Cartesian3}
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* @private
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*/
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this._renderMinBounds = VoxelBoxShape.DefaultMinBounds.clone();
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/**
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* The maximum render bounds of the shape.
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* @type {Cartesian3}
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* @private
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*/
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this._renderMaxBounds = VoxelBoxShape.DefaultMaxBounds.clone();
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const { DefaultMinBounds, DefaultMaxBounds } = VoxelBoxShape;
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const boundPlanes = [
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new ClippingPlane(
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Cartesian3.negate(Cartesian3.UNIT_X, new Cartesian3()),
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DefaultMinBounds.x,
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),
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new ClippingPlane(
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Cartesian3.negate(Cartesian3.UNIT_Y, new Cartesian3()),
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DefaultMinBounds.y,
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),
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new ClippingPlane(
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Cartesian3.negate(Cartesian3.UNIT_Z, new Cartesian3()),
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DefaultMinBounds.z,
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),
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new ClippingPlane(Cartesian3.UNIT_X, -DefaultMaxBounds.x),
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new ClippingPlane(Cartesian3.UNIT_Y, -DefaultMaxBounds.y),
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new ClippingPlane(Cartesian3.UNIT_Z, -DefaultMaxBounds.z),
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];
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this._renderBoundPlanes = new VoxelBoundsCollection({ planes: boundPlanes });
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/**
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* UV space transformation translation (JS-only, not a shader uniform)
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* @type {Cartesian3}
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* @private
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*/
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this._localToShapeUvTranslate = new Cartesian3();
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this._shaderUniforms = {
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boxEcToXyz: new Matrix3(),
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boxLocalToShapeUvScale: new Cartesian3(),
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};
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this._shaderDefines = {
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BOX_INTERSECTION_INDEX: undefined,
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};
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this._shaderMaximumIntersectionsLength = 0; // not known until update
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}
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Object.defineProperties(VoxelBoxShape.prototype, {
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/**
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* An oriented bounding box containing the bounded shape.
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*
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* @memberof VoxelBoxShape.prototype
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* @type {OrientedBoundingBox}
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* @readonly
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* @private
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*/
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orientedBoundingBox: {
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get: function () {
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return this._orientedBoundingBox;
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},
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},
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/**
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* A collection of planes used for the render bounds
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* @memberof VoxelBoxShape.prototype
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* @type {VoxelBoundsCollection}
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* @readonly
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* @private
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*/
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renderBoundPlanes: {
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get: function () {
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return this._renderBoundPlanes;
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},
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},
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/**
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* A bounding sphere containing the bounded shape.
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*
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* @memberof VoxelBoxShape.prototype
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* @type {BoundingSphere}
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* @readonly
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* @private
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*/
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boundingSphere: {
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get: function () {
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return this._boundingSphere;
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},
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},
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/**
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* A transformation matrix containing the bounded shape.
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*
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* @memberof VoxelBoxShape.prototype
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* @type {Matrix4}
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* @readonly
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* @private
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*/
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boundTransform: {
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get: function () {
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return this._boundTransform;
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},
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},
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/**
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* A transformation matrix containing the shape, ignoring the bounds.
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*
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* @memberof VoxelBoxShape.prototype
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* @type {Matrix4}
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* @readonly
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* @private
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*/
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shapeTransform: {
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get: function () {
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return this._shapeTransform;
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},
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},
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/**
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* @memberof VoxelBoxShape.prototype
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* @type {Object<string, any>}
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* @readonly
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* @private
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*/
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shaderUniforms: {
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get: function () {
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return this._shaderUniforms;
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},
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},
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/**
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* @memberof VoxelBoxShape.prototype
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* @type {Object<string, any>}
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* @readonly
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* @private
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*/
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shaderDefines: {
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get: function () {
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return this._shaderDefines;
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},
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},
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/**
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* The maximum number of intersections against the shape for any ray direction.
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* @memberof VoxelBoxShape.prototype
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* @type {number}
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* @readonly
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* @private
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*/
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shaderMaximumIntersectionsLength: {
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get: function () {
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return this._shaderMaximumIntersectionsLength;
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},
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},
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});
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const scratchCenter = new Cartesian3();
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const scratchScale = new Cartesian3();
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const scratchRotation = new Matrix3();
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const scratchClipMinBounds = new Cartesian3();
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const scratchClipMaxBounds = new Cartesian3();
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/**
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* Update the shape's state.
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* @private
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* @param {Matrix4} modelMatrix The model matrix.
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* @param {Cartesian3} minBounds The minimum bounds.
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* @param {Cartesian3} maxBounds The maximum bounds.
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* @param {Cartesian3} [clipMinBounds] The minimum clip bounds.
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* @param {Cartesian3} [clipMaxBounds] The maximum clip bounds.
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* @returns {boolean} Whether the shape is visible.
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*/
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VoxelBoxShape.prototype.update = function (
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modelMatrix,
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minBounds,
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maxBounds,
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clipMinBounds,
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clipMaxBounds,
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) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("modelMatrix", modelMatrix);
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Check.typeOf.object("minBounds", minBounds);
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Check.typeOf.object("maxBounds", maxBounds);
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//>>includeEnd('debug');
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clipMinBounds = clipMinBounds ?? minBounds.clone(scratchClipMinBounds);
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clipMaxBounds = clipMaxBounds ?? maxBounds.clone(scratchClipMaxBounds);
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minBounds = Cartesian3.clone(minBounds, this._minBounds);
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maxBounds = Cartesian3.clone(maxBounds, this._maxBounds);
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const renderMinBounds = Cartesian3.clamp(
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minBounds,
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clipMinBounds,
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clipMaxBounds,
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this._renderMinBounds,
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);
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const renderMaxBounds = Cartesian3.clamp(
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maxBounds,
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clipMinBounds,
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clipMaxBounds,
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this._renderMaxBounds,
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);
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// Box is not visible if:
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// - any of the min render bounds exceed the max render bounds
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// - two or more of the min bounds equal the max bounds (line / point)
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// - scale is 0 for any component (too annoying to reconstruct rotation matrix)
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const scale = Matrix4.getScale(modelMatrix, scratchScale);
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if (
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renderMinBounds.x > renderMaxBounds.x ||
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renderMinBounds.y > renderMaxBounds.y ||
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renderMinBounds.z > renderMaxBounds.z ||
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(renderMinBounds.x === renderMaxBounds.x) +
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(renderMinBounds.y === renderMaxBounds.y) +
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(renderMinBounds.z === renderMaxBounds.z) >=
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2 ||
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scale.x === 0.0 ||
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scale.y === 0.0 ||
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scale.z === 0.0
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) {
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return false;
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}
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// Update the render bounds planes
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const renderBoundPlanes = this._renderBoundPlanes;
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renderBoundPlanes.get(0).distance = renderMinBounds.x;
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renderBoundPlanes.get(1).distance = renderMinBounds.y;
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renderBoundPlanes.get(2).distance = renderMinBounds.z;
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renderBoundPlanes.get(3).distance = -renderMaxBounds.x;
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renderBoundPlanes.get(4).distance = -renderMaxBounds.y;
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renderBoundPlanes.get(5).distance = -renderMaxBounds.z;
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this._shapeTransform = Matrix4.clone(modelMatrix, this._shapeTransform);
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this._orientedBoundingBox = getBoxChunkObb(
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renderMinBounds,
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renderMaxBounds,
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this._shapeTransform,
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this._orientedBoundingBox,
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);
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// All of the box bounds go from -1 to +1, so the model matrix scale can be
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// used as the oriented bounding box half axes.
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this._boundTransform = Matrix4.fromRotationTranslation(
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this._orientedBoundingBox.halfAxes,
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this._orientedBoundingBox.center,
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this._boundTransform,
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);
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this._boundingSphere = BoundingSphere.fromOrientedBoundingBox(
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this._orientedBoundingBox,
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this._boundingSphere,
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);
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const shaderUniforms = this._shaderUniforms;
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const shaderDefines = this._shaderDefines;
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// To keep things simple, clear the defines every time
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for (const key in shaderDefines) {
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if (shaderDefines.hasOwnProperty(key)) {
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shaderDefines[key] = undefined;
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}
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}
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// Keep track of how many intersections there are going to be.
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let intersectionCount = 0;
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shaderDefines["BOX_INTERSECTION_INDEX"] = intersectionCount;
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intersectionCount += 1;
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// Compute scale and translation to transform from UV space to bounded UV space
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const min = minBounds;
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const max = maxBounds;
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const boxLocalToShapeUvScale = Cartesian3.fromElements(
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boundScale(min.x, max.x),
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boundScale(min.y, max.y),
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boundScale(min.z, max.z),
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shaderUniforms.boxLocalToShapeUvScale,
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);
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this._localToShapeUvTranslate = Cartesian3.negate(
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Cartesian3.multiplyComponents(
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boxLocalToShapeUvScale,
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min,
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this._localToShapeUvTranslate,
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),
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this._localToShapeUvTranslate,
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);
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this._shaderMaximumIntersectionsLength = intersectionCount;
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return true;
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};
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function boundScale(minBound, maxBound) {
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return CesiumMath.equalsEpsilon(minBound, maxBound, CesiumMath.EPSILON7)
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? 1.0
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: 1.0 / (maxBound - minBound);
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}
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const scratchTransformPositionWorldToLocal = new Matrix4();
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/**
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* Update any view-dependent transforms.
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* @private
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* @param {FrameState} frameState The frame state.
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*/
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VoxelBoxShape.prototype.updateViewTransforms = function (frameState) {
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const shaderUniforms = this._shaderUniforms;
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const transformPositionWorldToLocal = Matrix4.inverse(
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this._shapeTransform,
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scratchTransformPositionWorldToLocal,
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);
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const transformDirectionWorldToLocal = Matrix4.getMatrix3(
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transformPositionWorldToLocal,
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shaderUniforms.boxEcToXyz,
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);
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const rotateViewToWorld = frameState.context.uniformState.inverseViewRotation;
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Matrix3.multiply(
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transformDirectionWorldToLocal,
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rotateViewToWorld,
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shaderUniforms.boxEcToXyz,
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);
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};
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/**
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* Convert a local coordinate to the shape's UV space.
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* @private
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* @param {Cartesian3} positionLocal The local coordinate to convert.
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* @param {Cartesian3} result The Cartesian3 to store the result in.
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* @returns {Cartesian3} The converted UV coordinate.
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*/
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VoxelBoxShape.prototype.convertLocalToShapeUvSpace = function (
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positionLocal,
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result,
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) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("positionLocal", positionLocal);
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Check.typeOf.object("result", result);
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//>>includeEnd('debug');
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const { boxLocalToShapeUvScale } = this._shaderUniforms;
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const boxLocalToShapeUvTranslate = this._localToShapeUvTranslate;
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return Cartesian3.add(
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Cartesian3.multiplyComponents(
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positionLocal,
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boxLocalToShapeUvScale,
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result,
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),
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boxLocalToShapeUvTranslate,
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result,
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);
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};
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const scratchTileMinBounds = new Cartesian3();
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const scratchTileMaxBounds = new Cartesian3();
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/**
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* Computes an oriented bounding box for a specified tile.
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* @private
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* @param {number} tileLevel The tile's level.
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* @param {number} tileX The tile's x coordinate.
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* @param {number} tileY The tile's y coordinate.
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* @param {number} tileZ The tile's z coordinate.
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* @param {OrientedBoundingBox} result The oriented bounding box that will be set to enclose the specified tile
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* @returns {OrientedBoundingBox} The oriented bounding box.
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*/
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VoxelBoxShape.prototype.computeOrientedBoundingBoxForTile = function (
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tileLevel,
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tileX,
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tileY,
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tileZ,
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result,
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) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.number("tileLevel", tileLevel);
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Check.typeOf.number("tileX", tileX);
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Check.typeOf.number("tileY", tileY);
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Check.typeOf.number("tileZ", tileZ);
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Check.typeOf.object("result", result);
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//>>includeEnd('debug');
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const minBounds = this._minBounds;
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const maxBounds = this._maxBounds;
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const sizeAtLevel = 1.0 / Math.pow(2, tileLevel);
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const tileMinBounds = Cartesian3.fromElements(
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CesiumMath.lerp(minBounds.x, maxBounds.x, sizeAtLevel * tileX),
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CesiumMath.lerp(minBounds.y, maxBounds.y, sizeAtLevel * tileY),
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CesiumMath.lerp(minBounds.z, maxBounds.z, sizeAtLevel * tileZ),
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scratchTileMinBounds,
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);
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const tileMaxBounds = Cartesian3.fromElements(
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CesiumMath.lerp(minBounds.x, maxBounds.x, sizeAtLevel * (tileX + 1)),
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CesiumMath.lerp(minBounds.y, maxBounds.y, sizeAtLevel * (tileY + 1)),
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CesiumMath.lerp(minBounds.z, maxBounds.z, sizeAtLevel * (tileZ + 1)),
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scratchTileMaxBounds,
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);
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return getBoxChunkObb(
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tileMinBounds,
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tileMaxBounds,
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this._shapeTransform,
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result,
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);
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};
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const sampleSizeScratch = new Cartesian3();
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/**
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* Computes an oriented bounding box for a specified sample within a specified tile.
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* @private
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* @param {SpatialNode} spatialNode The spatial node containing the sample
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* @param {Cartesian3} tileDimensions The size of the tile in number of samples, before padding
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* @param {Cartesian3} tileUv The sample coordinate within the tile
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* @param {OrientedBoundingBox} result The oriented bounding box that will be set to enclose the specified sample
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* @returns {OrientedBoundingBox} The oriented bounding box.
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*/
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VoxelBoxShape.prototype.computeOrientedBoundingBoxForSample = function (
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spatialNode,
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tileDimensions,
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tileUv,
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result,
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) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("spatialNode", spatialNode);
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Check.typeOf.object("tileDimensions", tileDimensions);
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Check.typeOf.object("tileUv", tileUv);
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Check.typeOf.object("result", result);
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//>>includeEnd('debug');
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const tileSizeAtLevel = 1.0 / Math.pow(2, spatialNode.level);
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const sampleSize = Cartesian3.divideComponents(
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Cartesian3.ONE,
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tileDimensions,
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sampleSizeScratch,
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);
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const sampleSizeAtLevel = Cartesian3.multiplyByScalar(
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sampleSize,
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tileSizeAtLevel,
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sampleSizeScratch,
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);
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const minLerp = Cartesian3.multiplyByScalar(
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Cartesian3.fromElements(
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spatialNode.x + tileUv.x,
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spatialNode.y + tileUv.y,
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spatialNode.z + tileUv.z,
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scratchTileMinBounds,
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),
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tileSizeAtLevel,
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scratchTileMinBounds,
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);
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const maxLerp = Cartesian3.add(
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minLerp,
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sampleSizeAtLevel,
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scratchTileMaxBounds,
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);
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const minBounds = this._minBounds;
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const maxBounds = this._maxBounds;
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const sampleMinBounds = Cartesian3.fromElements(
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CesiumMath.lerp(minBounds.x, maxBounds.x, minLerp.x),
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CesiumMath.lerp(minBounds.y, maxBounds.y, minLerp.y),
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CesiumMath.lerp(minBounds.z, maxBounds.z, minLerp.z),
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scratchTileMinBounds,
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);
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const sampleMaxBounds = Cartesian3.fromElements(
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CesiumMath.lerp(minBounds.x, maxBounds.x, maxLerp.x),
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CesiumMath.lerp(minBounds.y, maxBounds.y, maxLerp.y),
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CesiumMath.lerp(minBounds.z, maxBounds.z, maxLerp.z),
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scratchTileMaxBounds,
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);
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return getBoxChunkObb(
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sampleMinBounds,
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sampleMaxBounds,
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this._shapeTransform,
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result,
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);
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};
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/**
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* Defines the minimum bounds of the shape. Corresponds to minimum X, Y, Z.
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* @private
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|
* @type {Cartesian3}
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* @constant
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* @readonly
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*/
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VoxelBoxShape.DefaultMinBounds = Object.freeze(
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new Cartesian3(-1.0, -1.0, -1.0),
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);
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|
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/**
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* Defines the maximum bounds of the shape. Corresponds to maximum X, Y, Z.
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* @private
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|
* @type {Cartesian3}
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* @constant
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* @readonly
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*/
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VoxelBoxShape.DefaultMaxBounds = Object.freeze(
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new Cartesian3(+1.0, +1.0, +1.0),
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|
);
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|
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const scratchBoxScale = new Cartesian3();
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|
/**
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|
* Computes an {@link OrientedBoundingBox} for a subregion of the shape.
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|
*
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|
* @function
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|
*
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|
* @param {Cartesian3} minimumBounds The minimum bounds, in the local coordinates of the shape.
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|
* @param {Cartesian3} maximumBounds The maximum bounds, in the local coordinates of the shape.
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|
* @param {Matrix4} matrix The matrix to transform the points.
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|
* @param {OrientedBoundingBox} result The object onto which to store the result.
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|
* @returns {OrientedBoundingBox} The oriented bounding box that contains this subregion.
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|
*
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|
* @private
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|
*/
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|
function getBoxChunkObb(minimumBounds, maximumBounds, matrix, result) {
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|
const defaultMinBounds = VoxelBoxShape.DefaultMinBounds;
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|
const defaultMaxBounds = VoxelBoxShape.DefaultMaxBounds;
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|
|
|
const isDefaultBounds =
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|
Cartesian3.equals(minimumBounds, defaultMinBounds) &&
|
|
Cartesian3.equals(maximumBounds, defaultMaxBounds);
|
|
|
|
if (isDefaultBounds) {
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|
result.center = Matrix4.getTranslation(matrix, result.center);
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|
result.halfAxes = Matrix4.getMatrix3(matrix, result.halfAxes);
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|
} else {
|
|
let scale = Matrix4.getScale(matrix, scratchBoxScale);
|
|
const localCenter = Cartesian3.midpoint(
|
|
minimumBounds,
|
|
maximumBounds,
|
|
scratchCenter,
|
|
);
|
|
result.center = Matrix4.multiplyByPoint(matrix, localCenter, result.center);
|
|
scale = Cartesian3.fromElements(
|
|
scale.x * 0.5 * (maximumBounds.x - minimumBounds.x),
|
|
scale.y * 0.5 * (maximumBounds.y - minimumBounds.y),
|
|
scale.z * 0.5 * (maximumBounds.z - minimumBounds.z),
|
|
scratchBoxScale,
|
|
);
|
|
const rotation = Matrix4.getRotation(matrix, scratchRotation);
|
|
result.halfAxes = Matrix3.setScale(rotation, scale, result.halfAxes);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
export default VoxelBoxShape;
|