// @ts-check /** * The render pass for a command. * * @enum {number} * @private */ const Pass = { // If you add/modify/remove Pass constants, also change the automatic GLSL constants // that start with 'czm_pass' // // Commands are executed in order by pass up to the translucent pass. // Translucent geometry needs special handling (sorting/OIT). The compute pass // is executed first and the overlay pass is executed last. Both are not sorted // by frustum. ENVIRONMENT: 0, COMPUTE: 1, GLOBE: 2, TERRAIN_CLASSIFICATION: 3, CESIUM_3D_TILE_EDGES: 4, CESIUM_3D_TILE_PLANAR_FILL_ID: 5, CESIUM_3D_TILE: 6, CESIUM_3D_TILE_CLASSIFICATION: 7, CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW: 8, OPAQUE: 9, TRANSLUCENT: 10, VOXELS: 11, GAUSSIAN_SPLATS: 12, CESIUM_3D_TILE_EDGES_DIRECT: 13, OVERLAY: 14, NUMBER_OF_PASSES: 15, }; Object.freeze(Pass); export default Pass;