Add existing to tracked
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import {
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Clock,
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defined,
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destroyObject,
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EventHelper,
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JulianDate,
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} from "@cesium/engine";
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import knockout from "./ThirdParty/knockout.js";
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/**
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* A view model which exposes a {@link Clock} for user interfaces.
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* @alias ClockViewModel
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* @constructor
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*
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* @param {Clock} [clock] The clock object wrapped by this view model, if undefined a new instance will be created.
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*
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* @see Clock
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*/
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function ClockViewModel(clock) {
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if (!defined(clock)) {
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clock = new Clock();
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}
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this._clock = clock;
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this._eventHelper = new EventHelper();
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this._eventHelper.add(clock.onTick, this.synchronize, this);
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/**
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* Gets the current system time.
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* This property is observable.
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* @type {JulianDate}
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*/
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this.systemTime = knockout.observable(JulianDate.now());
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this.systemTime.equalityComparer = JulianDate.equals;
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/**
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* Gets or sets the start time of the clock.
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* See {@link Clock#startTime}.
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* This property is observable.
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* @type {JulianDate}
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*/
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this.startTime = knockout.observable(clock.startTime);
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this.startTime.equalityComparer = JulianDate.equals;
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this.startTime.subscribe(function (value) {
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clock.startTime = value;
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this.synchronize();
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}, this);
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/**
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* Gets or sets the stop time of the clock.
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* See {@link Clock#stopTime}.
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* This property is observable.
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* @type {JulianDate}
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*/
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this.stopTime = knockout.observable(clock.stopTime);
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this.stopTime.equalityComparer = JulianDate.equals;
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this.stopTime.subscribe(function (value) {
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clock.stopTime = value;
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this.synchronize();
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}, this);
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/**
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* Gets or sets the current time.
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* See {@link Clock#currentTime}.
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* This property is observable.
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* @type {JulianDate}
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*/
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this.currentTime = knockout.observable(clock.currentTime);
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this.currentTime.equalityComparer = JulianDate.equals;
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this.currentTime.subscribe(function (value) {
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clock.currentTime = value;
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this.synchronize();
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}, this);
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/**
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* Gets or sets the clock multiplier.
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* See {@link Clock#multiplier}.
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* This property is observable.
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* @type {number}
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*/
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this.multiplier = knockout.observable(clock.multiplier);
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this.multiplier.subscribe(function (value) {
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clock.multiplier = value;
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this.synchronize();
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}, this);
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/**
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* Gets or sets the clock step setting.
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* See {@link Clock#clockStep}.
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* This property is observable.
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* @type {ClockStep}
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*/
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this.clockStep = knockout.observable(clock.clockStep);
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this.clockStep.subscribe(function (value) {
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clock.clockStep = value;
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this.synchronize();
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}, this);
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/**
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* Gets or sets the clock range setting.
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* See {@link Clock#clockRange}.
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* This property is observable.
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* @type {ClockRange}
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*/
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this.clockRange = knockout.observable(clock.clockRange);
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this.clockRange.subscribe(function (value) {
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clock.clockRange = value;
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this.synchronize();
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}, this);
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/**
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* Gets or sets whether the clock can animate.
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* See {@link Clock#canAnimate}.
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* This property is observable.
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* @type {boolean}
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*/
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this.canAnimate = knockout.observable(clock.canAnimate);
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this.canAnimate.subscribe(function (value) {
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clock.canAnimate = value;
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this.synchronize();
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}, this);
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/**
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* Gets or sets whether the clock should animate.
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* See {@link Clock#shouldAnimate}.
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* This property is observable.
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* @type {boolean}
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*/
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this.shouldAnimate = knockout.observable(clock.shouldAnimate);
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this.shouldAnimate.subscribe(function (value) {
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clock.shouldAnimate = value;
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this.synchronize();
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}, this);
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knockout.track(this, [
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"systemTime",
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"startTime",
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"stopTime",
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"currentTime",
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"multiplier",
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"clockStep",
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"clockRange",
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"canAnimate",
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"shouldAnimate",
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]);
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}
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Object.defineProperties(ClockViewModel.prototype, {
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/**
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* Gets the underlying Clock.
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* @memberof ClockViewModel.prototype
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* @type {Clock}
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*/
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clock: {
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get: function () {
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return this._clock;
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},
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},
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});
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/**
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* Updates the view model with the contents of the underlying clock.
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* Can be called to force an update of the viewModel if the underlying
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* clock has changed and <code>Clock.tick</code> has not yet been called.
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*/
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ClockViewModel.prototype.synchronize = function () {
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const clock = this._clock;
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this.systemTime = JulianDate.now();
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this.startTime = clock.startTime;
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this.stopTime = clock.stopTime;
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this.currentTime = clock.currentTime;
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this.multiplier = clock.multiplier;
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this.clockStep = clock.clockStep;
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this.clockRange = clock.clockRange;
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this.canAnimate = clock.canAnimate;
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this.shouldAnimate = clock.shouldAnimate;
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};
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/**
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* @returns {boolean} true if the object has been destroyed, false otherwise.
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*/
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ClockViewModel.prototype.isDestroyed = function () {
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return false;
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};
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/**
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* Destroys the view model. Should be called to
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* properly clean up the view model when it is no longer needed.
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*/
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ClockViewModel.prototype.destroy = function () {
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this._eventHelper.removeAll();
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destroyObject(this);
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};
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export default ClockViewModel;
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