Add existing to tracked

This commit is contained in:
Jay
2026-08-11 09:53:42 -04:00
parent afe07f3055
commit ffd6e3d73c
8531 changed files with 4396230 additions and 0 deletions
+134
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.cesium-cesiumInspector {
border-radius: 5px;
transition: width ease-in-out 0.25s;
background: rgba(48, 51, 54, 0.8);
border: 1px solid #444;
color: #edffff;
display: inline-block;
position: relative;
padding: 4px 12px;
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
overflow: hidden;
}
.cesium-cesiumInspector-button {
text-align: center;
font-size: 11pt;
}
.cesium-cesiumInspector-visible .cesium-cesiumInspector-button {
border-bottom: 1px solid #aaa;
padding-bottom: 3px;
}
.cesium-cesiumInspector input:enabled,
.cesium-cesiumInspector-button {
cursor: pointer;
}
.cesium-cesiumInspector-visible {
width: 185px;
height: auto;
}
.cesium-cesiumInspector-hidden {
width: 122px;
height: 17px;
}
.cesium-cesiumInspector-sectionContent {
max-height: 600px;
}
.cesium-cesiumInspector-section-collapsed
.cesium-cesiumInspector-sectionContent {
max-height: 0;
padding: 0 !important;
overflow: hidden;
}
.cesium-cesiumInspector-dropDown {
margin: 5px 0;
font-family: sans-serif;
font-size: 10pt;
width: 185px;
}
.cesium-cesiumInspector-frustumStatistics {
padding-left: 10px;
padding: 5px;
background-color: rgba(80, 80, 80, 0.75);
}
.cesium-cesiumInspector-pickButton {
background-color: rgba(0, 0, 0, 0.3);
border: 1px solid #444;
color: #edffff;
border-radius: 5px;
padding: 3px 7px;
cursor: pointer;
-moz-user-select: none;
-webkit-user-select: none;
-ms-user-select: none;
user-select: none;
margin: 0 auto;
}
.cesium-cesiumInspector-pickButton:focus {
outline: none;
}
.cesium-cesiumInspector-pickButton:active,
.cesium-cesiumInspector-pickButtonHighlight {
color: #000; /* For text buttons */
background: #adf;
border-color: #fff;
box-shadow: 0 0 8px #fff;
}
.cesium-cesiumInspector-center {
text-align: center;
}
.cesium-cesiumInspector-sectionHeader {
font-weight: bold;
font-size: 10pt;
margin: 0;
cursor: pointer;
}
.cesium-cesiumInspector-pickSection {
border: 1px solid #aaa;
border-radius: 5px;
padding: 3px;
margin-bottom: 5px;
}
.cesium-cesiumInspector-sectionContent {
margin-bottom: 10px;
transition: max-height 0.25s;
}
.cesium-cesiumInspector-tileText {
padding-bottom: 10px;
border-bottom: 1px solid #aaa;
}
.cesium-cesiumInspector-relativeText {
padding-top: 10px;
}
.cesium-cesiumInspector-sectionHeader::before {
margin-right: 5px;
content: "-";
width: 1ch;
display: inline-block;
}
.cesium-cesiumInspector-section-collapsed
.cesium-cesiumInspector-sectionHeader::before {
content: "+";
}
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import {
defined,
destroyObject,
DeveloperError,
getElement,
} from "@cesium/engine";
import knockout from "../ThirdParty/knockout.js";
import InspectorShared from "../InspectorShared.js";
import CesiumInspectorViewModel from "./CesiumInspectorViewModel.js";
/**
* Inspector widget to aid in debugging
*
* @alias CesiumInspector
* @constructor
*
* @param {Element|string} container The DOM element or ID that will contain the widget.
* @param {Scene} scene The Scene instance to use.
*
* @demo {@link https://sandcastle.cesium.com/index.html?id=cesium-inspector|Cesium Sandcastle Cesium Inspector Demo}
*/
function CesiumInspector(container, scene) {
//>>includeStart('debug', pragmas.debug);
if (!defined(container)) {
throw new DeveloperError("container is required.");
}
if (!defined(scene)) {
throw new DeveloperError("scene is required.");
}
//>>includeEnd('debug');
container = getElement(container);
const performanceContainer = document.createElement("div");
const viewModel = new CesiumInspectorViewModel(scene, performanceContainer);
this._viewModel = viewModel;
this._container = container;
const element = document.createElement("div");
this._element = element;
const text = document.createElement("div");
text.textContent = "Cesium Inspector";
text.className = "cesium-cesiumInspector-button";
text.setAttribute("data-bind", "click: toggleDropDown");
element.appendChild(text);
element.className = "cesium-cesiumInspector";
element.setAttribute(
"data-bind",
'css: { "cesium-cesiumInspector-visible" : dropDownVisible, "cesium-cesiumInspector-hidden" : !dropDownVisible }',
);
container.appendChild(this._element);
const panel = document.createElement("div");
panel.className = "cesium-cesiumInspector-dropDown";
element.appendChild(panel);
const createSection = InspectorShared.createSection;
const createCheckbox = InspectorShared.createCheckbox;
// General
const generalSection = createSection(
panel,
"General",
"generalVisible",
"toggleGeneral",
);
const debugShowFrustums = createCheckbox("Show Frustums", "frustums");
const frustumStatistics = document.createElement("div");
frustumStatistics.className = "cesium-cesiumInspector-frustumStatistics";
frustumStatistics.setAttribute(
"data-bind",
"visible: frustums, html: frustumStatisticText",
);
debugShowFrustums.appendChild(frustumStatistics);
generalSection.appendChild(debugShowFrustums);
generalSection.appendChild(
createCheckbox("Show Frustum Planes", "frustumPlanes"),
);
generalSection.appendChild(
createCheckbox("Performance Display", "performance"),
);
performanceContainer.className = "cesium-cesiumInspector-performanceDisplay";
generalSection.appendChild(performanceContainer);
const shaderCacheDisplay = document.createElement("div");
shaderCacheDisplay.className = "cesium-cesiumInspector-shaderCache";
shaderCacheDisplay.setAttribute("data-bind", "html: shaderCacheText");
generalSection.appendChild(shaderCacheDisplay);
const depthFrustum = document.createElement("div");
generalSection.appendChild(depthFrustum);
// Use a span with HTML binding so that we can indent with non-breaking spaces.
const gLabel = document.createElement("span");
gLabel.setAttribute(
"data-bind",
'html: "     Frustum:"',
);
depthFrustum.appendChild(gLabel);
const gText = document.createElement("span");
gText.setAttribute("data-bind", "text: depthFrustumText");
depthFrustum.appendChild(gText);
const gMinusButton = document.createElement("input");
gMinusButton.type = "button";
gMinusButton.value = "-";
gMinusButton.className = "cesium-cesiumInspector-pickButton";
gMinusButton.setAttribute("data-bind", "click: decrementDepthFrustum");
depthFrustum.appendChild(gMinusButton);
const gPlusButton = document.createElement("input");
gPlusButton.type = "button";
gPlusButton.value = "+";
gPlusButton.className = "cesium-cesiumInspector-pickButton";
gPlusButton.setAttribute("data-bind", "click: incrementDepthFrustum");
depthFrustum.appendChild(gPlusButton);
// Primitives
const primSection = createSection(
panel,
"Primitives",
"primitivesVisible",
"togglePrimitives",
);
const pickPrimRequired = document.createElement("div");
pickPrimRequired.className = "cesium-cesiumInspector-pickSection";
primSection.appendChild(pickPrimRequired);
const pickPrimitiveButton = document.createElement("input");
pickPrimitiveButton.type = "button";
pickPrimitiveButton.value = "Pick a primitive";
pickPrimitiveButton.className = "cesium-cesiumInspector-pickButton";
pickPrimitiveButton.setAttribute(
"data-bind",
'css: {"cesium-cesiumInspector-pickButtonHighlight" : pickPrimitiveActive}, click: pickPrimitive',
);
let buttonWrap = document.createElement("div");
buttonWrap.className = "cesium-cesiumInspector-center";
buttonWrap.appendChild(pickPrimitiveButton);
pickPrimRequired.appendChild(buttonWrap);
pickPrimRequired.appendChild(
createCheckbox(
"Show bounding sphere",
"primitiveBoundingSphere",
"hasPickedPrimitive",
),
);
pickPrimRequired.appendChild(
createCheckbox(
"Show reference frame",
"primitiveReferenceFrame",
"hasPickedPrimitive",
),
);
this._primitiveOnly = createCheckbox(
"Show only selected",
"filterPrimitive",
"hasPickedPrimitive",
);
pickPrimRequired.appendChild(this._primitiveOnly);
// Terrain
const terrainSection = createSection(
panel,
"Terrain",
"terrainVisible",
"toggleTerrain",
);
const pickTileRequired = document.createElement("div");
pickTileRequired.className = "cesium-cesiumInspector-pickSection";
terrainSection.appendChild(pickTileRequired);
const pickTileButton = document.createElement("input");
pickTileButton.type = "button";
pickTileButton.value = "Pick a tile";
pickTileButton.className = "cesium-cesiumInspector-pickButton";
pickTileButton.setAttribute(
"data-bind",
'css: {"cesium-cesiumInspector-pickButtonHighlight" : pickTileActive}, click: pickTile',
);
buttonWrap = document.createElement("div");
buttonWrap.appendChild(pickTileButton);
buttonWrap.className = "cesium-cesiumInspector-center";
pickTileRequired.appendChild(buttonWrap);
const tileInfo = document.createElement("div");
pickTileRequired.appendChild(tileInfo);
const parentTile = document.createElement("input");
parentTile.type = "button";
parentTile.value = "Parent";
parentTile.className = "cesium-cesiumInspector-pickButton";
parentTile.setAttribute("data-bind", "click: selectParent");
const nwTile = document.createElement("input");
nwTile.type = "button";
nwTile.value = "NW";
nwTile.className = "cesium-cesiumInspector-pickButton";
nwTile.setAttribute("data-bind", "click: selectNW");
const neTile = document.createElement("input");
neTile.type = "button";
neTile.value = "NE";
neTile.className = "cesium-cesiumInspector-pickButton";
neTile.setAttribute("data-bind", "click: selectNE");
const swTile = document.createElement("input");
swTile.type = "button";
swTile.value = "SW";
swTile.className = "cesium-cesiumInspector-pickButton";
swTile.setAttribute("data-bind", "click: selectSW");
const seTile = document.createElement("input");
seTile.type = "button";
seTile.value = "SE";
seTile.className = "cesium-cesiumInspector-pickButton";
seTile.setAttribute("data-bind", "click: selectSE");
const tileText = document.createElement("div");
tileText.className = "cesium-cesiumInspector-tileText";
tileInfo.className = "cesium-cesiumInspector-frustumStatistics";
tileInfo.appendChild(tileText);
tileInfo.setAttribute("data-bind", "visible: hasPickedTile");
tileText.setAttribute("data-bind", "html: tileText");
const relativeText = document.createElement("div");
relativeText.className = "cesium-cesiumInspector-relativeText";
relativeText.textContent = "Select relative:";
tileInfo.appendChild(relativeText);
const table = document.createElement("table");
const tr1 = document.createElement("tr");
const tr2 = document.createElement("tr");
const td1 = document.createElement("td");
td1.appendChild(parentTile);
const td2 = document.createElement("td");
td2.appendChild(nwTile);
const td3 = document.createElement("td");
td3.appendChild(neTile);
tr1.appendChild(td1);
tr1.appendChild(td2);
tr1.appendChild(td3);
const td4 = document.createElement("td");
const td5 = document.createElement("td");
td5.appendChild(swTile);
const td6 = document.createElement("td");
td6.appendChild(seTile);
tr2.appendChild(td4);
tr2.appendChild(td5);
tr2.appendChild(td6);
table.appendChild(tr1);
table.appendChild(tr2);
tileInfo.appendChild(table);
pickTileRequired.appendChild(
createCheckbox(
"Show bounding volume",
"tileBoundingSphere",
"hasPickedTile",
),
);
pickTileRequired.appendChild(
createCheckbox("Show only selected", "filterTile", "hasPickedTile"),
);
terrainSection.appendChild(createCheckbox("Wireframe", "wireframe"));
terrainSection.appendChild(
createCheckbox("Suspend LOD update", "suspendUpdates"),
);
terrainSection.appendChild(
createCheckbox("Show tile coordinates", "tileCoordinates"),
);
knockout.applyBindings(viewModel, this._element);
}
Object.defineProperties(CesiumInspector.prototype, {
/**
* Gets the parent container.
* @memberof CesiumInspector.prototype
*
* @type {Element}
*/
container: {
get: function () {
return this._container;
},
},
/**
* Gets the view model.
* @memberof CesiumInspector.prototype
*
* @type {CesiumInspectorViewModel}
*/
viewModel: {
get: function () {
return this._viewModel;
},
},
});
/**
* @returns {boolean} true if the object has been destroyed, false otherwise.
*/
CesiumInspector.prototype.isDestroyed = function () {
return false;
};
/**
* Destroys the widget. Should be called if permanently
* removing the widget from layout.
*/
CesiumInspector.prototype.destroy = function () {
knockout.cleanNode(this._element);
this._container.removeChild(this._element);
this.viewModel.destroy();
return destroyObject(this);
};
export default CesiumInspector;
@@ -0,0 +1,980 @@
import {
Cartesian3,
defined,
destroyObject,
DebugModelMatrixPrimitive,
DeveloperError,
PerformanceDisplay,
Ray,
Rectangle,
ScreenSpaceEventHandler,
ScreenSpaceEventType,
TileCoordinatesImageryProvider,
} from "@cesium/engine";
import knockout from "../ThirdParty/knockout.js";
import createCommand from "../createCommand.js";
function frustumStatisticsToString(statistics) {
let str;
if (defined(statistics)) {
str = "Command Statistics";
const com = statistics.commandsInFrustums;
for (const n in com) {
if (com.hasOwnProperty(n)) {
let num = parseInt(n, 10);
let s;
if (num === 7) {
s = "1, 2 and 3";
} else {
const f = [];
for (let i = 2; i >= 0; i--) {
const p = Math.pow(2, i);
if (num >= p) {
f.push(i + 1);
num -= p;
}
}
s = f.reverse().join(" and ");
}
str += `<br>&nbsp;&nbsp;&nbsp;&nbsp;${com[n]} in frustum ${s}`;
}
}
str += `<br>Total: ${statistics.totalCommands}`;
}
return str;
}
function boundDepthFrustum(lower, upper, proposed) {
let bounded = Math.min(proposed, upper);
bounded = Math.max(bounded, lower);
return bounded;
}
const scratchPickRay = new Ray();
const scratchPickCartesian = new Cartesian3();
/**
* The view model for {@link CesiumInspector}.
* @alias CesiumInspectorViewModel
* @constructor
*
* @param {Scene} scene The scene instance to use.
* @param {Element} performanceContainer The instance to use for performance container.
*/
function CesiumInspectorViewModel(scene, performanceContainer) {
//>>includeStart('debug', pragmas.debug);
if (!defined(scene)) {
throw new DeveloperError("scene is required");
}
if (!defined(performanceContainer)) {
throw new DeveloperError("performanceContainer is required");
}
//>>includeEnd('debug');
const that = this;
const canvas = scene.canvas;
const eventHandler = new ScreenSpaceEventHandler(canvas);
this._eventHandler = eventHandler;
this._scene = scene;
this._canvas = canvas;
this._primitive = undefined;
this._tile = undefined;
this._modelMatrixPrimitive = undefined;
this._performanceDisplay = undefined;
this._performanceContainer = performanceContainer;
const globe = this._scene.globe;
globe.depthTestAgainstTerrain = true;
/**
* Gets or sets the show frustums state. This property is observable.
* @type {boolean}
* @default false
*/
this.frustums = false;
/**
* Gets or sets the show frustum planes state. This property is observable.
* @type {boolean}
* @default false
*/
this.frustumPlanes = false;
/**
* Gets or sets the show performance display state. This property is observable.
* @type {boolean}
* @default false
*/
this.performance = false;
/**
* Gets or sets the shader cache text. This property is observable.
* @type {string}
* @default ''
*/
this.shaderCacheText = "";
/**
* Gets or sets the show primitive bounding sphere state. This property is observable.
* @type {boolean}
* @default false
*/
this.primitiveBoundingSphere = false;
/**
* Gets or sets the show primitive reference frame state. This property is observable.
* @type {boolean}
* @default false
*/
this.primitiveReferenceFrame = false;
/**
* Gets or sets the filter primitive state. This property is observable.
* @type {boolean}
* @default false
*/
this.filterPrimitive = false;
/**
* Gets or sets the show tile bounding sphere state. This property is observable.
* @type {boolean}
* @default false
*/
this.tileBoundingSphere = false;
/**
* Gets or sets the filter tile state. This property is observable.
* @type {boolean}
* @default false
*/
this.filterTile = false;
/**
* Gets or sets the show wireframe state. This property is observable.
* @type {boolean}
* @default false
*/
this.wireframe = false;
/**
* Gets or sets the index of the depth frustum to display. This property is observable.
* @type {number}
* @default 1
*/
this.depthFrustum = 1;
this._numberOfFrustums = 1;
/**
* Gets or sets the suspend updates state. This property is observable.
* @type {boolean}
* @default false
*/
this.suspendUpdates = false;
/**
* Gets or sets the show tile coordinates state. This property is observable.
* @type {boolean}
* @default false
*/
this.tileCoordinates = false;
/**
* Gets or sets the frustum statistic text. This property is observable.
* @type {string}
* @default ''
*/
this.frustumStatisticText = false;
/**
* Gets or sets the selected tile information text. This property is observable.
* @type {string}
* @default ''
*/
this.tileText = "";
/**
* Gets if a primitive has been selected. This property is observable.
* @type {boolean}
* @default false
*/
this.hasPickedPrimitive = false;
/**
* Gets if a tile has been selected. This property is observable
* @type {boolean}
* @default false
*/
this.hasPickedTile = false;
/**
* Gets if the picking primitive command is active. This property is observable.
* @type {boolean}
* @default false
*/
this.pickPrimitiveActive = false;
/**
* Gets if the picking tile command is active. This property is observable.
* @type {boolean}
* @default false
*/
this.pickTileActive = false;
/**
* Gets or sets if the cesium inspector drop down is visible. This property is observable.
* @type {boolean}
* @default true
*/
this.dropDownVisible = true;
/**
* Gets or sets if the general section is visible. This property is observable.
* @type {boolean}
* @default true
*/
this.generalVisible = true;
/**
* Gets or sets if the primitive section is visible. This property is observable.
* @type {boolean}
* @default false
*/
this.primitivesVisible = false;
/**
* Gets or sets if the terrain section is visible. This property is observable.
* @type {boolean}
* @default false
*/
this.terrainVisible = false;
/**
* Gets or sets the index of the depth frustum text. This property is observable.
* @type {string}
* @default ''
*/
this.depthFrustumText = "";
knockout.track(this, [
"frustums",
"frustumPlanes",
"performance",
"shaderCacheText",
"primitiveBoundingSphere",
"primitiveReferenceFrame",
"filterPrimitive",
"tileBoundingSphere",
"filterTile",
"wireframe",
"depthFrustum",
"suspendUpdates",
"tileCoordinates",
"frustumStatisticText",
"tileText",
"hasPickedPrimitive",
"hasPickedTile",
"pickPrimitiveActive",
"pickTileActive",
"dropDownVisible",
"generalVisible",
"primitivesVisible",
"terrainVisible",
"depthFrustumText",
]);
this._toggleDropDown = createCommand(function () {
that.dropDownVisible = !that.dropDownVisible;
});
this._toggleGeneral = createCommand(function () {
that.generalVisible = !that.generalVisible;
});
this._togglePrimitives = createCommand(function () {
that.primitivesVisible = !that.primitivesVisible;
});
this._toggleTerrain = createCommand(function () {
that.terrainVisible = !that.terrainVisible;
});
this._frustumsSubscription = knockout
.getObservable(this, "frustums")
.subscribe(function (val) {
that._scene.debugShowFrustums = val;
that._scene.requestRender();
});
this._frustumPlanesSubscription = knockout
.getObservable(this, "frustumPlanes")
.subscribe(function (val) {
that._scene.debugShowFrustumPlanes = val;
that._scene.requestRender();
});
this._performanceSubscription = knockout
.getObservable(this, "performance")
.subscribe(function (val) {
if (val) {
that._performanceDisplay = new PerformanceDisplay({
container: that._performanceContainer,
});
} else {
that._performanceContainer.innerHTML = "";
}
});
this._showPrimitiveBoundingSphere = createCommand(function () {
that._primitive.debugShowBoundingVolume = that.primitiveBoundingSphere;
that._scene.requestRender();
return true;
});
this._primitiveBoundingSphereSubscription = knockout
.getObservable(this, "primitiveBoundingSphere")
.subscribe(function () {
that._showPrimitiveBoundingSphere();
});
this._showPrimitiveReferenceFrame = createCommand(function () {
if (that.primitiveReferenceFrame) {
const modelMatrix = that._primitive.modelMatrix;
that._modelMatrixPrimitive = new DebugModelMatrixPrimitive({
modelMatrix: modelMatrix,
});
that._scene.primitives.add(that._modelMatrixPrimitive);
} else if (defined(that._modelMatrixPrimitive)) {
that._scene.primitives.remove(that._modelMatrixPrimitive);
that._modelMatrixPrimitive = undefined;
}
that._scene.requestRender();
return true;
});
this._primitiveReferenceFrameSubscription = knockout
.getObservable(this, "primitiveReferenceFrame")
.subscribe(function () {
that._showPrimitiveReferenceFrame();
});
this._doFilterPrimitive = createCommand(function () {
if (that.filterPrimitive) {
that._scene.debugCommandFilter = function (command) {
if (
defined(that._modelMatrixPrimitive) &&
command.owner === that._modelMatrixPrimitive._primitive
) {
return true;
} else if (defined(that._primitive)) {
return (
command.owner === that._primitive ||
command.owner === that._primitive._billboardCollection ||
command.owner.primitive === that._primitive
);
}
return false;
};
} else {
that._scene.debugCommandFilter = undefined;
}
return true;
});
this._filterPrimitiveSubscription = knockout
.getObservable(this, "filterPrimitive")
.subscribe(function () {
that._doFilterPrimitive();
that._scene.requestRender();
});
this._wireframeSubscription = knockout
.getObservable(this, "wireframe")
.subscribe(function (val) {
globe._surface.tileProvider._debug.wireframe = val;
that._scene.requestRender();
});
this._depthFrustumSubscription = knockout
.getObservable(this, "depthFrustum")
.subscribe(function (val) {
that._scene.debugShowDepthFrustum = val;
that._scene.requestRender();
});
this._incrementDepthFrustum = createCommand(function () {
const next = that.depthFrustum + 1;
that.depthFrustum = boundDepthFrustum(1, that._numberOfFrustums, next);
that._scene.requestRender();
return true;
});
this._decrementDepthFrustum = createCommand(function () {
const next = that.depthFrustum - 1;
that.depthFrustum = boundDepthFrustum(1, that._numberOfFrustums, next);
that._scene.requestRender();
return true;
});
this._suspendUpdatesSubscription = knockout
.getObservable(this, "suspendUpdates")
.subscribe(function (val) {
globe._surface._debug.suspendLodUpdate = val;
if (!val) {
that.filterTile = false;
}
});
let tileBoundariesLayer;
this._showTileCoordinates = createCommand(function () {
if (that.tileCoordinates && !defined(tileBoundariesLayer)) {
tileBoundariesLayer = scene.imageryLayers.addImageryProvider(
new TileCoordinatesImageryProvider({
tilingScheme: scene.terrainProvider.tilingScheme,
}),
);
} else if (!that.tileCoordinates && defined(tileBoundariesLayer)) {
scene.imageryLayers.remove(tileBoundariesLayer);
tileBoundariesLayer = undefined;
}
return true;
});
this._tileCoordinatesSubscription = knockout
.getObservable(this, "tileCoordinates")
.subscribe(function () {
that._showTileCoordinates();
that._scene.requestRender();
});
this._tileBoundingSphereSubscription = knockout
.getObservable(this, "tileBoundingSphere")
.subscribe(function () {
that._showTileBoundingSphere();
that._scene.requestRender();
});
this._showTileBoundingSphere = createCommand(function () {
if (that.tileBoundingSphere) {
globe._surface.tileProvider._debug.boundingSphereTile = that._tile;
} else {
globe._surface.tileProvider._debug.boundingSphereTile = undefined;
}
that._scene.requestRender();
return true;
});
this._doFilterTile = createCommand(function () {
if (!that.filterTile) {
that.suspendUpdates = false;
} else {
that.suspendUpdates = true;
globe._surface._tilesToRender = [];
if (defined(that._tile) && that._tile.renderable) {
globe._surface._tilesToRender.push(that._tile);
}
}
return true;
});
this._filterTileSubscription = knockout
.getObservable(this, "filterTile")
.subscribe(function () {
that.doFilterTile();
that._scene.requestRender();
});
function pickPrimitive(e) {
const newPick = that._scene.pick({
x: e.position.x,
y: e.position.y,
});
if (defined(newPick)) {
that.primitive = defined(newPick.collection)
? newPick.collection
: newPick.primitive;
}
that._scene.requestRender();
that.pickPrimitiveActive = false;
}
this._pickPrimitive = createCommand(function () {
that.pickPrimitiveActive = !that.pickPrimitiveActive;
});
this._pickPrimitiveActiveSubscription = knockout
.getObservable(this, "pickPrimitiveActive")
.subscribe(function (val) {
if (val) {
eventHandler.setInputAction(
pickPrimitive,
ScreenSpaceEventType.LEFT_CLICK,
);
} else {
eventHandler.removeInputAction(ScreenSpaceEventType.LEFT_CLICK);
}
});
function selectTile(e) {
let selectedTile;
const ellipsoid = globe.ellipsoid;
const ray = that._scene.camera.getPickRay(e.position, scratchPickRay);
const cartesian = globe.pick(ray, that._scene, scratchPickCartesian);
if (defined(cartesian)) {
const cartographic = ellipsoid.cartesianToCartographic(cartesian);
const tilesRendered =
globe._surface.tileProvider._tilesToRenderByTextureCount;
for (
let textureCount = 0;
!selectedTile && textureCount < tilesRendered.length;
++textureCount
) {
const tilesRenderedByTextureCount = tilesRendered[textureCount];
if (!defined(tilesRenderedByTextureCount)) {
continue;
}
for (
let tileIndex = 0;
!selectedTile && tileIndex < tilesRenderedByTextureCount.length;
++tileIndex
) {
const tile = tilesRenderedByTextureCount[tileIndex];
if (Rectangle.contains(tile.rectangle, cartographic)) {
selectedTile = tile;
}
}
}
}
that.tile = selectedTile;
that.pickTileActive = false;
}
this._pickTile = createCommand(function () {
that.pickTileActive = !that.pickTileActive;
});
this._pickTileActiveSubscription = knockout
.getObservable(this, "pickTileActive")
.subscribe(function (val) {
if (val) {
eventHandler.setInputAction(
selectTile,
ScreenSpaceEventType.LEFT_CLICK,
);
} else {
eventHandler.removeInputAction(ScreenSpaceEventType.LEFT_CLICK);
}
});
this._removePostRenderEvent = scene.postRender.addEventListener(function () {
that._update();
});
}
Object.defineProperties(CesiumInspectorViewModel.prototype, {
/**
* Gets the scene to control.
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Scene}
*/
scene: {
get: function () {
return this._scene;
},
},
/**
* Gets the container of the PerformanceDisplay
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Element}
*/
performanceContainer: {
get: function () {
return this._performanceContainer;
},
},
/**
* Gets the command to toggle the visibility of the drop down.
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
toggleDropDown: {
get: function () {
return this._toggleDropDown;
},
},
/**
* Gets the command to toggle the visibility of a BoundingSphere for a primitive
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
showPrimitiveBoundingSphere: {
get: function () {
return this._showPrimitiveBoundingSphere;
},
},
/**
* Gets the command to toggle the visibility of a {@link DebugModelMatrixPrimitive} for the model matrix of a primitive
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
showPrimitiveReferenceFrame: {
get: function () {
return this._showPrimitiveReferenceFrame;
},
},
/**
* Gets the command to toggle a filter that renders only a selected primitive
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
doFilterPrimitive: {
get: function () {
return this._doFilterPrimitive;
},
},
/**
* Gets the command to increment the depth frustum index to be shown
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
incrementDepthFrustum: {
get: function () {
return this._incrementDepthFrustum;
},
},
/**
* Gets the command to decrement the depth frustum index to be shown
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
decrementDepthFrustum: {
get: function () {
return this._decrementDepthFrustum;
},
},
/**
* Gets the command to toggle the visibility of tile coordinates
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
showTileCoordinates: {
get: function () {
return this._showTileCoordinates;
},
},
/**
* Gets the command to toggle the visibility of a BoundingSphere for a selected tile
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
showTileBoundingSphere: {
get: function () {
return this._showTileBoundingSphere;
},
},
/**
* Gets the command to toggle a filter that renders only a selected tile
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
doFilterTile: {
get: function () {
return this._doFilterTile;
},
},
/**
* Gets the command to expand and collapse the general section
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
toggleGeneral: {
get: function () {
return this._toggleGeneral;
},
},
/**
* Gets the command to expand and collapse the primitives section
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
togglePrimitives: {
get: function () {
return this._togglePrimitives;
},
},
/**
* Gets the command to expand and collapse the terrain section
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
toggleTerrain: {
get: function () {
return this._toggleTerrain;
},
},
/**
* Gets the command to pick a primitive
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
pickPrimitive: {
get: function () {
return this._pickPrimitive;
},
},
/**
* Gets the command to pick a tile
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
pickTile: {
get: function () {
return this._pickTile;
},
},
/**
* Gets the command to pick a tile
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
selectParent: {
get: function () {
const that = this;
return createCommand(function () {
that.tile = that.tile.parent;
});
},
},
/**
* Gets the command to pick a tile
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
selectNW: {
get: function () {
const that = this;
return createCommand(function () {
that.tile = that.tile.northwestChild;
});
},
},
/**
* Gets the command to pick a tile
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
selectNE: {
get: function () {
const that = this;
return createCommand(function () {
that.tile = that.tile.northeastChild;
});
},
},
/**
* Gets the command to pick a tile
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
selectSW: {
get: function () {
const that = this;
return createCommand(function () {
that.tile = that.tile.southwestChild;
});
},
},
/**
* Gets the command to pick a tile
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
selectSE: {
get: function () {
const that = this;
return createCommand(function () {
that.tile = that.tile.southeastChild;
});
},
},
/**
* Gets or sets the current selected primitive
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
primitive: {
get: function () {
return this._primitive;
},
set: function (newPrimitive) {
const oldPrimitive = this._primitive;
if (newPrimitive !== oldPrimitive) {
this.hasPickedPrimitive = true;
if (defined(oldPrimitive)) {
oldPrimitive.debugShowBoundingVolume = false;
}
this._scene.debugCommandFilter = undefined;
if (defined(this._modelMatrixPrimitive)) {
this._scene.primitives.remove(this._modelMatrixPrimitive);
this._modelMatrixPrimitive = undefined;
}
this._primitive = newPrimitive;
newPrimitive.show = false;
setTimeout(function () {
newPrimitive.show = true;
}, 50);
this.showPrimitiveBoundingSphere();
this.showPrimitiveReferenceFrame();
this.doFilterPrimitive();
}
},
},
/**
* Gets or sets the current selected tile
* @memberof CesiumInspectorViewModel.prototype
*
* @type {Command}
*/
tile: {
get: function () {
return this._tile;
},
set: function (newTile) {
if (defined(newTile)) {
this.hasPickedTile = true;
const oldTile = this._tile;
if (newTile !== oldTile) {
this.tileText = `L: ${newTile.level} X: ${newTile.x} Y: ${newTile.y}`;
this.tileText += `<br>SW corner: ${newTile.rectangle.west}, ${newTile.rectangle.south}`;
this.tileText += `<br>NE corner: ${newTile.rectangle.east}, ${newTile.rectangle.north}`;
const data = newTile.data;
if (defined(data) && defined(data.tileBoundingRegion)) {
this.tileText += `<br>Min: ${data.tileBoundingRegion.minimumHeight} Max: ${data.tileBoundingRegion.maximumHeight}`;
} else {
this.tileText += "<br>(Tile is not loaded)";
}
}
this._tile = newTile;
this.showTileBoundingSphere();
this.doFilterTile();
} else {
this.hasPickedTile = false;
this._tile = undefined;
}
},
},
});
/**
* Updates the view model
* @private
*/
CesiumInspectorViewModel.prototype._update = function () {
if (this.frustums) {
this.frustumStatisticText = frustumStatisticsToString(
this._scene.debugFrustumStatistics,
);
}
// Determine the number of frustums being used.
const numberOfFrustums = this._scene.numberOfFrustums;
this._numberOfFrustums = numberOfFrustums;
// Bound the frustum to be displayed.
this.depthFrustum = boundDepthFrustum(1, numberOfFrustums, this.depthFrustum);
// Update the displayed text.
this.depthFrustumText = `${this.depthFrustum} of ${numberOfFrustums}`;
if (this.performance) {
this._performanceDisplay.update();
}
if (this.primitiveReferenceFrame) {
this._modelMatrixPrimitive.modelMatrix = this._primitive.modelMatrix;
}
this.shaderCacheText = `Cached shaders: ${this._scene.context.shaderCache.numberOfShaders}`;
};
/**
* @returns {boolean} true if the object has been destroyed, false otherwise.
*/
CesiumInspectorViewModel.prototype.isDestroyed = function () {
return false;
};
/**
* Destroys the widget. Should be called if permanently
* removing the widget from layout.
*/
CesiumInspectorViewModel.prototype.destroy = function () {
this._eventHandler.destroy();
this._removePostRenderEvent();
this._frustumsSubscription.dispose();
this._frustumPlanesSubscription.dispose();
this._performanceSubscription.dispose();
this._primitiveBoundingSphereSubscription.dispose();
this._primitiveReferenceFrameSubscription.dispose();
this._filterPrimitiveSubscription.dispose();
this._wireframeSubscription.dispose();
this._depthFrustumSubscription.dispose();
this._suspendUpdatesSubscription.dispose();
this._tileCoordinatesSubscription.dispose();
this._tileBoundingSphereSubscription.dispose();
this._filterTileSubscription.dispose();
this._pickPrimitiveActiveSubscription.dispose();
this._pickTileActiveSubscription.dispose();
return destroyObject(this);
};
export default CesiumInspectorViewModel;