Add existing to tracked
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import Cesium3DTilesTerrainGeometryProcessor from "../Core/Cesium3DTilesTerrainGeometryProcessor.js";
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import createTaskProcessorWorker from "./createTaskProcessorWorker.js";
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/**
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* @private
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* @param {Cesium3DTilesTerrainGeometryProcessor.UpsampleMeshOptions} options An object describing options for mesh upsampling.
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* @param {ArrayBuffer[]} transferableObjects An array of buffers that can be transferred back to the main thread.
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* @returns {TerrainMeshProxy} An object containing selected info from the upsampled TerrainMesh.
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*/
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function upsampleVerticesFromCesium3DTilesTerrain(
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options,
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transferableObjects,
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) {
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const mesh = Cesium3DTilesTerrainGeometryProcessor.upsampleMesh(options);
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const verticesBuffer = mesh.vertices.buffer;
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const indicesBuffer = mesh.indices.buffer;
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const westIndicesBuffer = mesh.westIndicesSouthToNorth.buffer;
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const southIndicesBuffer = mesh.southIndicesEastToWest.buffer;
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const eastIndicesBuffer = mesh.eastIndicesNorthToSouth.buffer;
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const northIndicesBuffer = mesh.northIndicesWestToEast.buffer;
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transferableObjects.push(
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verticesBuffer,
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indicesBuffer,
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westIndicesBuffer,
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southIndicesBuffer,
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eastIndicesBuffer,
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northIndicesBuffer,
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);
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/** @type {TerrainMeshProxy} */
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const result = {
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verticesBuffer: verticesBuffer,
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indicesBuffer: indicesBuffer,
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vertexCountWithoutSkirts: mesh.vertexCountWithoutSkirts,
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indexCountWithoutSkirts: mesh.indexCountWithoutSkirts,
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encoding: mesh.encoding,
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westIndicesBuffer: westIndicesBuffer,
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southIndicesBuffer: southIndicesBuffer,
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eastIndicesBuffer: eastIndicesBuffer,
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northIndicesBuffer: northIndicesBuffer,
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minimumHeight: mesh.minimumHeight,
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maximumHeight: mesh.maximumHeight,
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boundingSphere: mesh.boundingSphere3D,
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orientedBoundingBox: mesh.orientedBoundingBox,
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horizonOcclusionPoint: mesh.horizonOcclusionPoint,
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};
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return result;
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}
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export default createTaskProcessorWorker(
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upsampleVerticesFromCesium3DTilesTerrain,
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);
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