Add existing to tracked
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//This file is automatically rebuilt by the Cesium build process.
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export default "// See Octree.glsl for the definitions of SampleData\n\
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\n\
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/* Megatexture defines (set in Scene/VoxelRenderResources.js)\n\
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#define SAMPLE_COUNT ###\n\
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#define PADDING\n\
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*/\n\
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\n\
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uniform ivec3 u_megatextureTileCounts; // number of tiles in the megatexture, along each axis\n\
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\n\
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vec3 index1DTo3DTexCoord(int index)\n\
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{\n\
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int tilesPerZ = u_megatextureTileCounts.x * u_megatextureTileCounts.y;\n\
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int iz = index / tilesPerZ;\n\
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int remainder = index - iz * tilesPerZ;\n\
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int iy = remainder / u_megatextureTileCounts.x;\n\
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int ix = remainder - iy * u_megatextureTileCounts.x;\n\
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return vec3(ix, iy, iz) / vec3(u_megatextureTileCounts);\n\
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}\n\
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\n\
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Properties getPropertiesFromMegatexture(in SampleData sampleData) {\n\
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int tileIndex = sampleData.megatextureIndex;\n\
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\n\
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vec3 voxelCoord = sampleData.inputCoordinate;\n\
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\n\
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// UV coordinate of the lower corner of the tile in the megatexture\n\
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vec3 tileUvOffset = index1DTo3DTexCoord(tileIndex);\n\
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\n\
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// Voxel location\n\
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vec3 tileDimensions = vec3(u_inputDimensions);\n\
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vec3 clampedVoxelCoord = clamp(voxelCoord, vec3(0.5), tileDimensions - vec3(0.5));\n\
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vec3 voxelUv = clampedVoxelCoord / tileDimensions / vec3(u_megatextureTileCounts);\n\
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\n\
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return getPropertiesFromMegatextureAtUv(tileUvOffset + voxelUv);\n\
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}\n\
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\n\
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// Convert an array of sample datas to a final weighted properties.\n\
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Properties accumulatePropertiesFromMegatexture(in SampleData sampleDatas[SAMPLE_COUNT]) {\n\
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#if (SAMPLE_COUNT == 1)\n\
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return getPropertiesFromMegatexture(sampleDatas[0]);\n\
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#else\n\
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// When more than one sample is taken the accumulator needs to start at 0\n\
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Properties properties = clearProperties();\n\
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for (int i = 0; i < SAMPLE_COUNT; ++i) {\n\
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float weight = sampleDatas[i].weight;\n\
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\n\
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// Avoid reading the megatexture when the weight is 0 as it can be costly.\n\
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if (weight > 0.0) {\n\
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Properties tempProperties = getPropertiesFromMegatexture(sampleDatas[i]);\n\
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tempProperties = scaleProperties(tempProperties, weight);\n\
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properties = sumProperties(properties, tempProperties);\n\
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}\n\
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}\n\
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return properties;\n\
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#endif\n\
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}\n\
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";
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