Add existing to tracked
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//This file is automatically rebuilt by the Cesium build process.
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export default "in vec2 direction;\n\
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\n\
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uniform float u_size;\n\
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\n\
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out vec2 v_textureCoordinates;\n\
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\n\
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void main() \n\
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{\n\
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vec4 position;\n\
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if (czm_morphTime == 1.0)\n\
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{\n\
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position = vec4(czm_sunPositionWC, 1.0);\n\
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}\n\
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else\n\
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{\n\
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position = vec4(czm_sunPositionColumbusView.zxy, 1.0);\n\
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}\n\
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\n\
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vec4 positionEC = czm_view * position;\n\
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vec4 positionWC = czm_eyeToWindowCoordinates(positionEC);\n\
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\n\
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vec2 halfSize = vec2(u_size * 0.5);\n\
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halfSize *= ((direction * 2.0) - 1.0);\n\
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\n\
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gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0);\n\
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\n\
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v_textureCoordinates = direction;\n\
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}\n\
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";
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