Add existing to tracked
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in vec4 position;
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in float webMercatorT;
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uniform vec2 u_textureDimensions;
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out vec2 v_textureCoordinates;
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void main()
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{
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v_textureCoordinates = vec2(position.x, webMercatorT);
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gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0));
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}
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