Add existing to tracked
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//This file is automatically rebuilt by the Cesium build process.
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export default "#ifdef VECTOR_TILE\n\
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uniform vec4 u_highlightColor;\n\
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#endif\n\
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\n\
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in vec2 v_st;\n\
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\n\
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void main()\n\
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{\n\
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czm_materialInput materialInput;\n\
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\n\
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vec2 st = v_st;\n\
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st.t = czm_readNonPerspective(st.t, gl_FragCoord.w);\n\
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\n\
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materialInput.s = st.s;\n\
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materialInput.st = st;\n\
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materialInput.str = vec3(st, 0.0);\n\
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\n\
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czm_material material = czm_getMaterial(materialInput);\n\
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out_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\
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#ifdef VECTOR_TILE\n\
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out_FragColor *= u_highlightColor;\n\
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#endif\n\
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\n\
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czm_writeLogDepth();\n\
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}\n\
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";
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