Add existing to tracked
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//This file is automatically rebuilt by the Cesium build process.
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export default "uniform vec4 color;\n\
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uniform vec4 rimColor;\n\
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uniform float width;\n\
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\n\
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czm_material czm_getMaterial(czm_materialInput materialInput)\n\
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{\n\
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czm_material material = czm_getDefaultMaterial(materialInput);\n\
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\n\
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// See http://www.fundza.com/rman_shaders/surface/fake_rim/fake_rim1.html\n\
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float d = 1.0 - dot(materialInput.normalEC, normalize(materialInput.positionToEyeEC));\n\
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float s = smoothstep(1.0 - width, 1.0, d);\n\
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\n\
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vec4 outColor = czm_gammaCorrect(color);\n\
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vec4 outRimColor = czm_gammaCorrect(rimColor);\n\
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\n\
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material.diffuse = outColor.rgb;\n\
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material.emission = outRimColor.rgb * s;\n\
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material.alpha = mix(outColor.a, outRimColor.a, s);\n\
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\n\
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return material;\n\
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}\n\
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";
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