Add existing to tracked
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//This file is automatically rebuilt by the Cesium build process.
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export default "uniform vec4 color;\n\
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uniform float glowPower;\n\
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uniform float taperPower;\n\
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\n\
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czm_material czm_getMaterial(czm_materialInput materialInput)\n\
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{\n\
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czm_material material = czm_getDefaultMaterial(materialInput);\n\
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\n\
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vec2 st = materialInput.st;\n\
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float glow = glowPower / abs(st.t - 0.5) - (glowPower / 0.5);\n\
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\n\
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if (taperPower <= 0.99999) {\n\
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glow *= min(1.0, taperPower / (0.5 - st.s * 0.5) - (taperPower / 0.5));\n\
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}\n\
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\n\
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vec4 fragColor;\n\
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fragColor.rgb = max(vec3(glow - 1.0 + color.rgb), color.rgb);\n\
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fragColor.a = clamp(glow, 0.0, 1.0) * color.a;\n\
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fragColor = czm_gammaCorrect(fragColor);\n\
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\n\
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material.emission = fragColor.rgb;\n\
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material.alpha = fragColor.a;\n\
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\n\
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return material;\n\
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}\n\
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";
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