Add existing to tracked
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//This file is automatically rebuilt by the Cesium build process.
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export default "uniform vec4 lightColor;\n\
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uniform vec4 darkColor;\n\
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uniform vec2 repeat;\n\
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\n\
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czm_material czm_getMaterial(czm_materialInput materialInput)\n\
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{\n\
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czm_material material = czm_getDefaultMaterial(materialInput);\n\
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\n\
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// From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights\n\
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float b = smoothstep(0.3, 0.32, length(fract(repeat * materialInput.st) - 0.5)); // 0.0 or 1.0\n\
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\n\
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vec4 color = mix(lightColor, darkColor, b);\n\
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color = czm_gammaCorrect(color);\n\
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material.diffuse = color.rgb;\n\
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material.alpha = color.a;\n\
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\n\
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return material;\n\
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}\n\
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";
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