Add existing to tracked
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//This file is automatically rebuilt by the Cesium build process.
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export default "void computeAtmosphereScattering(vec3 positionWC, vec3 lightDirection, out vec3 rayleighColor, out vec3 mieColor, out float opacity) {\n\
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\n\
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vec3 cameraToPositionWC = positionWC - czm_viewerPositionWC;\n\
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vec3 cameraToPositionWCDirection = normalize(cameraToPositionWC);\n\
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czm_ray primaryRay = czm_ray(czm_viewerPositionWC, cameraToPositionWCDirection);\n\
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\n\
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float atmosphereInnerRadius = length(positionWC);\n\
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\n\
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computeScattering(\n\
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primaryRay,\n\
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length(cameraToPositionWC),\n\
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lightDirection,\n\
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atmosphereInnerRadius,\n\
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rayleighColor,\n\
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mieColor,\n\
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opacity\n\
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);\n\
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}\n\
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";
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