Add existing to tracked
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//This file is automatically rebuilt by the Cesium build process.
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export default "in vec3 position;\n\
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out vec3 v_textureCoordinates;\n\
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\n\
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uniform vec3 u_faceDirection;\n\
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\n\
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vec3 getCubeMapDirection(vec2 uv, vec3 faceDir) {\n\
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vec2 scaledUV = uv;\n\
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\n\
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if (faceDir.x != 0.0) {\n\
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return vec3(faceDir.x, scaledUV.y, scaledUV.x * faceDir.x);\n\
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} else if (faceDir.y != 0.0) {\n\
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return vec3(scaledUV.x, -faceDir.y, -scaledUV.y * faceDir.y);\n\
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} else {\n\
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return vec3(scaledUV.x * faceDir.z, scaledUV.y, -faceDir.z); \n\
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}\n\
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}\n\
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\n\
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void main() \n\
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{\n\
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v_textureCoordinates = getCubeMapDirection(position.xy, u_faceDirection);\n\
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v_textureCoordinates.y = -v_textureCoordinates.y;\n\
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v_textureCoordinates.z = -v_textureCoordinates.z;\n\
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gl_Position = vec4(position, 1.0);\n\
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}\n\
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";
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