Add existing to tracked
This commit is contained in:
+31
@@ -0,0 +1,31 @@
|
||||
/**
|
||||
* Compositing for Weighted Blended Order-Independent Transparency. See:
|
||||
* - http://jcgt.org/published/0002/02/09/
|
||||
* - http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
|
||||
*/
|
||||
|
||||
uniform sampler2D u_opaque;
|
||||
uniform sampler2D u_accumulation;
|
||||
uniform sampler2D u_revealage;
|
||||
|
||||
in vec2 v_textureCoordinates;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 opaque = texture(u_opaque, v_textureCoordinates);
|
||||
vec4 accum = texture(u_accumulation, v_textureCoordinates);
|
||||
float r = texture(u_revealage, v_textureCoordinates).r;
|
||||
|
||||
#ifdef MRT
|
||||
vec4 transparent = vec4(accum.rgb / clamp(r, 1e-4, 5e4), accum.a);
|
||||
#else
|
||||
vec4 transparent = vec4(accum.rgb / clamp(accum.a, 1e-4, 5e4), r);
|
||||
#endif
|
||||
|
||||
out_FragColor = (1.0 - transparent.a) * transparent + transparent.a * opaque;
|
||||
|
||||
if (opaque != czm_backgroundColor)
|
||||
{
|
||||
out_FragColor.a = 1.0;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user