Add existing to tracked
This commit is contained in:
+63
@@ -0,0 +1,63 @@
|
||||
#ifdef USE_FLOAT64
|
||||
in vec3 positionHigh;
|
||||
in vec3 positionLow;
|
||||
in vec3 prevPositionHigh;
|
||||
in vec3 prevPositionLow;
|
||||
in vec3 nextPositionHigh;
|
||||
in vec3 nextPositionLow;
|
||||
#else
|
||||
in vec3 position;
|
||||
in vec3 prevPosition;
|
||||
in vec3 nextPosition;
|
||||
#endif
|
||||
in vec4 pickColor;
|
||||
in vec4 showColorWidthAndTexCoord;
|
||||
in float alpha;
|
||||
|
||||
out vec4 v_pickColor;
|
||||
out vec4 v_color;
|
||||
out vec2 v_st;
|
||||
out float v_width;
|
||||
out float v_polylineAngle;
|
||||
|
||||
void main()
|
||||
{
|
||||
float show = showColorWidthAndTexCoord.x;
|
||||
vec4 color = czm_decodeRGB8(showColorWidthAndTexCoord.y);
|
||||
float width = showColorWidthAndTexCoord.z;
|
||||
float texCoord = showColorWidthAndTexCoord.w;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
bool usePrevious = texCoord == 1.0;
|
||||
float expandDir = gl_VertexID % 2 == 1 ? 1.0 : -1.0;
|
||||
float polylineAngle;
|
||||
|
||||
#ifdef USE_FLOAT64
|
||||
vec4 positionEC = czm_translateRelativeToEye(positionHigh, positionLow);
|
||||
vec4 prevPositionEC = czm_translateRelativeToEye(prevPositionHigh, prevPositionLow);
|
||||
vec4 nextPositionEC = czm_translateRelativeToEye(nextPositionHigh, nextPositionLow);
|
||||
vec4 positionWC = getPolylineWindowCoordinates(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);
|
||||
#else
|
||||
vec4 positionEC = czm_modelView * vec4(position, 1.0);
|
||||
vec4 prevPositionEC = czm_modelView * vec4(prevPosition, 1.0);
|
||||
vec4 nextPositionEC = czm_modelView * vec4(nextPosition, 1.0);
|
||||
// Positions are already in eye space; use the EC variant to skip the redundant transform.
|
||||
vec4 positionWC = getPolylineWindowCoordinatesEC(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);
|
||||
#endif
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
gl_Position = czm_viewportOrthographic * positionWC * show;
|
||||
|
||||
v_pickColor = pickColor / 255.0;
|
||||
|
||||
v_color = color;
|
||||
v_color.a *= alpha / 255.0 * show;
|
||||
|
||||
v_st.s = texCoord;
|
||||
v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w);
|
||||
|
||||
v_width = width;
|
||||
v_polylineAngle = polylineAngle;
|
||||
}
|
||||
Reference in New Issue
Block a user