Add existing to tracked

This commit is contained in:
Jay
2026-08-11 09:53:42 -04:00
parent afe07f3055
commit ffd6e3d73c
8531 changed files with 4396230 additions and 0 deletions
+58
View File
@@ -0,0 +1,58 @@
#ifdef USE_FLOAT64
in vec3 positionHigh;
in vec3 positionLow;
#else
in vec3 position;
#endif
in vec4 pickColor;
in vec4 showPixelSizeColorAlpha;
in vec3 outlineWidthColorAlpha;
out vec4 v_pickColor;
out vec4 v_color;
out vec4 v_outlineColor;
out float v_innerRadiusFrac;
void main()
{
// Unpack attributes.
float show = showPixelSizeColorAlpha.x;
float pixelSize = showPixelSizeColorAlpha.y;
vec4 color = czm_decodeRGB8(showPixelSizeColorAlpha.z);
float alpha = showPixelSizeColorAlpha.w;
float outlineWidth = outlineWidthColorAlpha.x;
vec4 outlineColor = czm_decodeRGB8(outlineWidthColorAlpha.y);
float outlineAlpha = outlineWidthColorAlpha.z;
///////////////////////////////////////////////////////////////////////////
float innerRadius = 0.5 * pixelSize * czm_pixelRatio;
float outerRadius = (0.5 * pixelSize + outlineWidth) * czm_pixelRatio;
///////////////////////////////////////////////////////////////////////////
#ifdef USE_FLOAT64
vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);
vec4 positionEC = czm_modelViewRelativeToEye * p;
#else
vec4 positionEC = czm_modelView * vec4(position, 1.0);
#endif
///////////////////////////////////////////////////////////////////////////
gl_Position = czm_projection * positionEC;
czm_vertexLogDepth();
v_pickColor = pickColor / 255.0;
v_color = color;
v_color.a *= alpha * show;
v_outlineColor = outlineColor;
v_outlineColor.a *= outlineAlpha * show;
v_innerRadiusFrac = innerRadius / outerRadius;
gl_PointSize = 2.0 * outerRadius * show;
gl_Position *= show;
}