Add existing to tracked
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import { destroyObject } from "@cesium/engine";
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import Check from "../Core/Check.js";
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import Frozen from "../Core/Frozen.js";
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import defined from "../Core/defined.js";
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/**
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* An object containing structural metadata.
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* <p>
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* See the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata|EXT_structural_metadata Extension} as well as the
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* previous {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata|EXT_feature_metadata Extension} for glTF.
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* </p>
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*
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* @param {object} options Object with the following properties:
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* @param {MetadataSchema} options.schema The parsed schema.
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* @param {PropertyTable[]} [options.propertyTables] An array of property table objects. For the legacy <code>EXT_feature_metadata</code> extension, this is sorted by the key in the propertyTables dictionary
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* @param {PropertyTexture[]} [options.propertyTextures] An array of property texture objects. For the legacy <code>EXT_feature_metadata</code> extension, this is sorted by the key in the propertyTextures dictionary
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* @param {PropertyAttribute[]} [options.propertyAttributes] An array of property attribute objects. This is new in <code>EXT_structural_metadata</code>
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* @param {object} [options.statistics] Statistics about metadata
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* @param {object} [options.extras] Extra user-defined properties
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* @param {object} [options.extensions] An object containing extensions
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*
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* @alias StructuralMetadata
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* @constructor
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*
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* @private
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* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
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*/
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function StructuralMetadata(options) {
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options = options ?? Frozen.EMPTY_OBJECT;
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("options.schema", options.schema);
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//>>includeEnd('debug');
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this._schema = options.schema;
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const propertyTables = options.propertyTables;
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this._propertyTableCount = defined(propertyTables)
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? propertyTables.length
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: 0;
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this._propertyTables = propertyTables ?? [];
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this._propertyTextures = options.propertyTextures ?? [];
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this._propertyAttributes = options.propertyAttributes ?? [];
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this._statistics = options.statistics;
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this._extras = options.extras;
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this._extensions = options.extensions;
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}
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Object.defineProperties(StructuralMetadata.prototype, {
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/**
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* Schema containing classes and enums.
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*
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* @memberof StructuralMetadata.prototype
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* @type {MetadataSchema}
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* @readonly
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* @private
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*/
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schema: {
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get: function () {
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return this._schema;
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},
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},
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/**
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* Statistics about the metadata.
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* <p>
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* See the {@link https://github.com/CesiumGS/glTF/blob/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata/schema/statistics.schema.json|statistics schema reference} for the full set of properties.
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* </p>
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*
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* @memberof StructuralMetadata.prototype
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* @type {object}
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* @readonly
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* @private
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*/
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statistics: {
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get: function () {
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return this._statistics;
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},
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},
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/**
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* Extra user-defined properties.
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*
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* @memberof StructuralMetadata.prototype
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* @type {*}
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* @readonly
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* @private
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*/
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extras: {
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get: function () {
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return this._extras;
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},
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},
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/**
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* An object containing extensions.
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*
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* @memberof StructuralMetadata.prototype
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* @type {object}
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* @readonly
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* @private
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*/
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extensions: {
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get: function () {
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return this._extensions;
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},
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},
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/**
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* Number of property tables in the metadata.
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*
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* @memberof StructuralMetadata.prototype
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* @type {number}
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* @readonly
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* @private
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*/
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propertyTableCount: {
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get: function () {
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return this._propertyTableCount;
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},
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},
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/**
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* The property tables in the metadata.
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*
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* @memberof StructuralMetadata.prototype
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* @type {PropertyTable[]}
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* @readonly
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* @private
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*/
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propertyTables: {
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get: function () {
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return this._propertyTables;
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},
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},
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/**
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* The property textures in the metadata.
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*
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* @memberof StructuralMetadata.prototype
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* @type {PropertyTexture[]}
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* @readonly
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* @private
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*/
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propertyTextures: {
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get: function () {
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return this._propertyTextures;
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},
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},
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/**
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* The property attributes from the structural metadata extension
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*
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* @memberof StructuralMetadata.prototype
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* @type {PropertyAttribute[]}
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* @readonly
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* @private
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*/
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propertyAttributes: {
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get: function () {
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return this._propertyAttributes;
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},
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},
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/**
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* Total size in bytes across all property tables
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*
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* @memberof StructuralMetadata.prototype
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* @type {number}
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* @readonly
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* @private
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*/
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propertyTablesByteLength: {
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get: function () {
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if (!defined(this._propertyTables)) {
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return 0;
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}
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let totalByteLength = 0;
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const length = this._propertyTables.length;
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for (let i = 0; i < length; i++) {
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totalByteLength += this._propertyTables[i].byteLength;
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}
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return totalByteLength;
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},
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},
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});
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/**
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* Gets the property table with the given ID.
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* <p>
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* For the legacy <code>EXT_feature_metadata</code>, textures are stored in an array sorted
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* by the key in the propertyTables dictionary.
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* </p>
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*
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* @param {number} propertyTableId The property table ID.
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* @returns {PropertyTable} The property table.
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* @private
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*/
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StructuralMetadata.prototype.getPropertyTable = function (propertyTableId) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.number("propertyTableId", propertyTableId);
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//>>includeEnd('debug');
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return this._propertyTables[propertyTableId];
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};
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/**
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* Gets the property texture with the given ID.
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* <p>
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* For the legacy <code>EXT_feature_metadata</code>, textures are stored in an array sorted
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* by the key in the propertyTextures dictionary.
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* </p>
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*
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* @param {number} propertyTextureId The index into the property textures array.
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* @returns {PropertyTexture} The property texture
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* @private
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*/
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StructuralMetadata.prototype.getPropertyTexture = function (propertyTextureId) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.number("propertyTextureId", propertyTextureId);
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//>>includeEnd('debug');
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return this._propertyTextures[propertyTextureId];
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};
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/**
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* Gets the property attribute with the given ID. This concept is new in
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* EXT_structural_metadata
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*
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* @param {number} propertyAttributeId The index into the property attributes array.
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* @returns {PropertyAttribute} The property attribute
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* @private
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*/
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StructuralMetadata.prototype.getPropertyAttribute = function (
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propertyAttributeId,
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) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.number("propertyAttributeId", propertyAttributeId);
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//>>includeEnd('debug');
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return this._propertyAttributes[propertyAttributeId];
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};
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/**
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* Destroys any resources that need cleaning up in the structural metadata.
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*
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* @private
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*/
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StructuralMetadata.prototype.destroy = function () {
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const propertyTables = this._propertyTables;
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for (let i = 0; i < propertyTables.length; i++) {
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propertyTables[i] = propertyTables[i] && propertyTables[i].destroy();
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}
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return destroyObject(this);
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};
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export default StructuralMetadata;
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