Add existing to tracked
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import buildModuleUrl from "../Core/buildModuleUrl.js";
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import CubeMapPanorama from "./CubeMapPanorama.js";
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import SceneMode from "./SceneMode.js";
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import destroyObject from "../Core/destroyObject.js";
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/**
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* A sky box around the scene to draw stars. The sky box is defined using the True Equator Mean Equinox (TEME) axes.
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* <p>
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* This is only supported in 3D. The sky box is faded out when morphing to 2D or Columbus view. The size of
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* the sky box must not exceed {@link Scene#maximumCubeMapSize}.
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* </p>
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*
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* @alias SkyBox
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* @constructor
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*
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* @param {object} options Object with the following properties:
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* @param {object} [options.sources] The source URL or <code>Image</code> object for each of the six cube map faces. See the example below.
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* @param {boolean} [options.show=true] Determines if this primitive will be shown.
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*
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*
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* @example
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* scene.skyBox = new Cesium.SkyBox({
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* sources : {
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* positiveX : 'skybox_px.png',
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* negativeX : 'skybox_nx.png',
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* positiveY : 'skybox_py.png',
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* negativeY : 'skybox_ny.png',
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* positiveZ : 'skybox_pz.png',
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* negativeZ : 'skybox_nz.png'
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* }
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* });
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*
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* @see Scene#skyBox
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* @see Transforms.computeTemeToPseudoFixedMatrix
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*/
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function SkyBox(options) {
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this._sources = options.sources;
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this._show = options.show ?? true;
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this._panorama = new CubeMapPanorama({
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sources: this._sources,
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show: this._show,
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returnCommand: true,
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});
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}
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Object.defineProperties(SkyBox.prototype, {
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/**
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* Gets or sets the the primitive object.
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* @memberof SkyBox.prototype
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* @type {object}
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*/
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sources: {
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get: function () {
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return this._panorama.sources;
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},
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set: function (value) {
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this._panorama.sources = value;
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},
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},
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/**
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* Determines if the sky box will be shown.
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* @memberof SkyBox.prototype
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* @type {boolean}
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* @default true
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*/
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show: {
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get: function () {
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return this._panorama.show;
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},
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set: function (value) {
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this._panorama.show = value;
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},
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},
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});
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/**
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* Called when {@link Viewer} or {@link CesiumWidget} render the scene to
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* get the draw commands needed to render this primitive.
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* <p>
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* Do not call this function directly. This is documented just to
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* list the exceptions that may be propagated when the scene is rendered:
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* </p>
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*
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* @exception {DeveloperError} this.sources is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties.
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* @exception {DeveloperError} this.sources properties must all be the same type.
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*/
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SkyBox.prototype.update = function (frameState, useHdr) {
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const { mode, passes } = frameState;
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if (mode !== SceneMode.SCENE3D && mode !== SceneMode.MORPHING) {
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return;
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}
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if (!passes.render) {
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return;
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}
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// Delegate completely
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return this._panorama.update(frameState, useHdr);
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};
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/**
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* Returns true if this object was destroyed; otherwise, false.
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* <br /><br />
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* If this object was destroyed, it should not be used; calling any function other than
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* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
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*
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* @returns {boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
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*
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* @see SkyBox#destroy
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*/
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SkyBox.prototype.isDestroyed = function () {
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return false;
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};
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/**
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* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
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* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
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* <br /><br />
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* Once an object is destroyed, it should not be used; calling any function other than
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* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
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* assign the return value (<code>undefined</code>) to the object as done in the example.
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*
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* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
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*
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*
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* @example
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* skyBox = skyBox && skyBox.destroy();
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*
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* @see SkyBox#isDestroyed
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*/
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SkyBox.prototype.destroy = function () {
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this._panorama = this._panorama && this._panorama.destroy();
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return destroyObject(this);
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};
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function getDefaultSkyBoxUrl(suffix) {
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return buildModuleUrl(`Assets/Textures/SkyBox/tycho2t3_80_${suffix}.jpg`);
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}
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/**
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* Creates a skybox instance with the default starmap for the Earth.
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* @return {SkyBox} The default skybox for the Earth
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*
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* @example
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* viewer.scene.skyBox = Cesium.SkyBox.createEarthSkyBox();
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*/
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SkyBox.createEarthSkyBox = function () {
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return new SkyBox({
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sources: {
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positiveX: getDefaultSkyBoxUrl("px"),
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negativeX: getDefaultSkyBoxUrl("mx"),
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positiveY: getDefaultSkyBoxUrl("py"),
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negativeY: getDefaultSkyBoxUrl("my"),
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positiveZ: getDefaultSkyBoxUrl("pz"),
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negativeZ: getDefaultSkyBoxUrl("mz"),
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},
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});
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};
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export default SkyBox;
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