Add existing to tracked
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+80
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/**
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* Specifies whether the object casts or receives shadows from light sources when
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* shadows are enabled.
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*
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* @enum {number}
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*/
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const ShadowMode = {
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/**
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* The object does not cast or receive shadows.
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*
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* @type {number}
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* @constant
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*/
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DISABLED: 0,
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/**
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* The object casts and receives shadows.
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*
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* @type {number}
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* @constant
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*/
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ENABLED: 1,
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/**
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* The object casts shadows only.
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*
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* @type {number}
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* @constant
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*/
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CAST_ONLY: 2,
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/**
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* The object receives shadows only.
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*
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* @type {number}
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* @constant
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*/
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RECEIVE_ONLY: 3,
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};
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/**
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* @private
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*/
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ShadowMode.NUMBER_OF_SHADOW_MODES = 4;
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/**
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* @private
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*/
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ShadowMode.castShadows = function (shadowMode) {
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return (
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shadowMode === ShadowMode.ENABLED || shadowMode === ShadowMode.CAST_ONLY
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);
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};
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/**
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* @private
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*/
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ShadowMode.receiveShadows = function (shadowMode) {
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return (
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shadowMode === ShadowMode.ENABLED || shadowMode === ShadowMode.RECEIVE_ONLY
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);
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};
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/**
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* @private
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*/
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ShadowMode.fromCastReceive = function (castShadows, receiveShadows) {
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if (castShadows && receiveShadows) {
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return ShadowMode.ENABLED;
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} else if (castShadows) {
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return ShadowMode.CAST_ONLY;
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} else if (receiveShadows) {
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return ShadowMode.RECEIVE_ONLY;
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}
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return ShadowMode.DISABLED;
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};
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Object.freeze(ShadowMode);
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export default ShadowMode;
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