Add existing to tracked
This commit is contained in:
+207
@@ -0,0 +1,207 @@
|
||||
import Check from "../Core/Check.js";
|
||||
import Frozen from "../Core/Frozen.js";
|
||||
import defined from "../Core/defined.js";
|
||||
import GltfLoaderUtil from "./GltfLoaderUtil.js";
|
||||
|
||||
/**
|
||||
* A property in a property texture.
|
||||
*
|
||||
* <p>
|
||||
* See the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata|EXT_structural_metadata Extension} as well as the
|
||||
* previous {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata|EXT_feature_metadata Extension} for glTF.
|
||||
* </p>
|
||||
*
|
||||
* @param {object} options Object with the following properties:
|
||||
* @param {object} options.property The property JSON object.
|
||||
* @param {MetadataClassProperty} options.classProperty The class property.
|
||||
* @param {Object<number, Texture>} options.textures An object mapping texture IDs to {@link Texture} objects.
|
||||
*
|
||||
* @alias PropertyTextureProperty
|
||||
* @constructor
|
||||
*
|
||||
* @private
|
||||
* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
|
||||
*/
|
||||
function PropertyTextureProperty(options) {
|
||||
options = options ?? Frozen.EMPTY_OBJECT;
|
||||
const property = options.property;
|
||||
const classProperty = options.classProperty;
|
||||
const textures = options.textures;
|
||||
|
||||
//>>includeStart('debug', pragmas.debug);
|
||||
Check.typeOf.object("options.property", property);
|
||||
Check.typeOf.object("options.classProperty", classProperty);
|
||||
Check.typeOf.object("options.textures", textures);
|
||||
//>>includeEnd('debug');
|
||||
|
||||
// in EXT_structural_metadata, the property is a valid glTF textureInfo
|
||||
const channels = defined(property.channels) ? property.channels : [0];
|
||||
const textureInfo = property;
|
||||
const textureReader = GltfLoaderUtil.createModelTextureReader({
|
||||
textureInfo: textureInfo,
|
||||
channels: reformatChannels(channels),
|
||||
texture: textures[textureInfo.index],
|
||||
});
|
||||
|
||||
this._min = property.min;
|
||||
this._max = property.max;
|
||||
|
||||
let offset = property.offset;
|
||||
let scale = property.scale;
|
||||
|
||||
// This needs to be set before handling default values
|
||||
const hasValueTransform =
|
||||
classProperty.hasValueTransform || defined(offset) || defined(scale);
|
||||
|
||||
// If the property attribute does not define an offset/scale, it inherits from
|
||||
// the class property. The class property handles setting the default of
|
||||
// identity: (offset 0, scale 1) with the same scalar/vector/matrix types.
|
||||
// array types are disallowed by the spec.
|
||||
offset = offset ?? classProperty.offset;
|
||||
scale = scale ?? classProperty.scale;
|
||||
|
||||
// offset and scale are applied on the GPU, so unpack the values
|
||||
// as math types we can use in uniform callbacks.
|
||||
offset = classProperty.unpackVectorAndMatrixTypes(offset);
|
||||
scale = classProperty.unpackVectorAndMatrixTypes(scale);
|
||||
|
||||
this._offset = offset;
|
||||
this._scale = scale;
|
||||
this._hasValueTransform = hasValueTransform;
|
||||
|
||||
this._textureReader = textureReader;
|
||||
this._classProperty = classProperty;
|
||||
this._extras = property.extras;
|
||||
this._extensions = property.extensions;
|
||||
}
|
||||
|
||||
Object.defineProperties(PropertyTextureProperty.prototype, {
|
||||
/**
|
||||
* The texture reader.
|
||||
*
|
||||
* @memberof PropertyTextureProperty.prototype
|
||||
* @type {ModelComponents.TextureReader}
|
||||
* @readonly
|
||||
* @private
|
||||
*/
|
||||
textureReader: {
|
||||
get: function () {
|
||||
return this._textureReader;
|
||||
},
|
||||
},
|
||||
|
||||
/**
|
||||
* True if offset/scale should be applied. If both offset/scale were
|
||||
* undefined, they default to identity so this property is set false
|
||||
*
|
||||
* @memberof PropertyTextureProperty.prototype
|
||||
* @type {boolean}
|
||||
* @readonly
|
||||
* @private
|
||||
*/
|
||||
hasValueTransform: {
|
||||
get: function () {
|
||||
return this._hasValueTransform;
|
||||
},
|
||||
},
|
||||
|
||||
/**
|
||||
* The offset to be added to property values as part of the value transform.
|
||||
*
|
||||
* This is always defined, even when `hasValueTransform` is `false`. If
|
||||
* the property JSON itself did not define it, then it will inherit the
|
||||
* value from the `MetadataClassProperty`. There, it also is always
|
||||
* defined, and initialized to the default value if it was not contained
|
||||
* in the class property JSON.
|
||||
*
|
||||
* @memberof PropertyTextureProperty.prototype
|
||||
* @type {number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4}
|
||||
* @readonly
|
||||
* @private
|
||||
*/
|
||||
offset: {
|
||||
get: function () {
|
||||
return this._offset;
|
||||
},
|
||||
},
|
||||
|
||||
/**
|
||||
* The scale to be multiplied to property values as part of the value transform.
|
||||
*
|
||||
* This is always defined, even when `hasValueTransform` is `false`. If
|
||||
* the property JSON itself did not define it, then it will inherit the
|
||||
* value from the `MetadataClassProperty`. There, it also is always
|
||||
* defined, and initialized to the default value if it was not contained
|
||||
* in the class property JSON.
|
||||
*
|
||||
* @memberof PropertyTextureProperty.prototype
|
||||
* @type {number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4}
|
||||
* @readonly
|
||||
* @private
|
||||
*/
|
||||
scale: {
|
||||
get: function () {
|
||||
return this._scale;
|
||||
},
|
||||
},
|
||||
|
||||
/**
|
||||
* The properties inherited from this property's class
|
||||
*
|
||||
* @memberof PropertyTextureProperty.prototype
|
||||
* @type {MetadataClassProperty}
|
||||
* @readonly
|
||||
* @private
|
||||
*/
|
||||
classProperty: {
|
||||
get: function () {
|
||||
return this._classProperty;
|
||||
},
|
||||
},
|
||||
|
||||
/**
|
||||
* Extra user-defined properties.
|
||||
*
|
||||
* @memberof PropertyTextureProperty.prototype
|
||||
* @type {*}
|
||||
* @readonly
|
||||
* @private
|
||||
*/
|
||||
extras: {
|
||||
get: function () {
|
||||
return this._extras;
|
||||
},
|
||||
},
|
||||
|
||||
/**
|
||||
* An object containing extensions.
|
||||
*
|
||||
* @memberof PropertyTextureProperty.prototype
|
||||
* @type {*}
|
||||
* @readonly
|
||||
* @private
|
||||
*/
|
||||
extensions: {
|
||||
get: function () {
|
||||
return this._extensions;
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
/**
|
||||
* Reformat from an array of channel indices like <code>[0, 1]</code> to a
|
||||
* string of channels as would be used in GLSL swizzling (e.g. "rg")
|
||||
*
|
||||
* @param {number[]} channels the channel indices
|
||||
* @return {string} The channels as a string of "r", "g", "b" or "a" characters.
|
||||
* @private
|
||||
*/
|
||||
function reformatChannels(channels) {
|
||||
return channels
|
||||
.map(function (channelIndex) {
|
||||
return "rgba".charAt(channelIndex);
|
||||
})
|
||||
.join("");
|
||||
}
|
||||
|
||||
export default PropertyTextureProperty;
|
||||
Reference in New Issue
Block a user