Add existing to tracked
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import Check from "../Core/Check.js";
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import defined from "../Core/defined.js";
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import destroyObject from "../Core/destroyObject.js";
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import PrimitiveCollection from "./PrimitiveCollection.js";
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/**
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* A primitive collection for helping maintain the order or ground primitives based on a z-index
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*
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* @private
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*/
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function OrderedGroundPrimitiveCollection() {
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this._length = 0;
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this._collections = {};
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this._collectionsArray = [];
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this.show = true;
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}
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Object.defineProperties(OrderedGroundPrimitiveCollection.prototype, {
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/**
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* Gets the number of primitives in the collection.
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*
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* @memberof OrderedGroundPrimitiveCollection.prototype
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*
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* @type {number}
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* @readonly
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*/
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length: {
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get: function () {
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return this._length;
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},
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},
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});
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/**
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* Adds a primitive to the collection.
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*
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* @param {GroundPrimitive} primitive The primitive to add.
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* @param {number} [zIndex = 0] The index of the primitive
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* @returns {GroundPrimitive} The primitive added to the collection.
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*/
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OrderedGroundPrimitiveCollection.prototype.add = function (primitive, zIndex) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("primitive", primitive);
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if (defined(zIndex)) {
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Check.typeOf.number("zIndex", zIndex);
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}
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//>>includeEnd('debug');
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zIndex = zIndex ?? 0;
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let collection = this._collections[zIndex];
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if (!defined(collection)) {
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collection = new PrimitiveCollection({ destroyPrimitives: false });
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collection._zIndex = zIndex;
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this._collections[zIndex] = collection;
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const array = this._collectionsArray;
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let i = 0;
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while (i < array.length && array[i]._zIndex < zIndex) {
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i++;
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}
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array.splice(i, 0, collection);
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}
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collection.add(primitive);
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this._length++;
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primitive._zIndex = zIndex;
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return primitive;
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};
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/**
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* Adjusts the z-index
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* @param {GroundPrimitive} primitive
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* @param {number} zIndex
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*/
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OrderedGroundPrimitiveCollection.prototype.set = function (primitive, zIndex) {
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//>>includeStart('debug', pragmas.debug);
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Check.defined("primitive", primitive);
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Check.typeOf.number("zIndex", zIndex);
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//>>includeEnd('debug');
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if (zIndex === primitive._zIndex) {
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return primitive;
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}
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this.remove(primitive, true);
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this.add(primitive, zIndex);
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return primitive;
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};
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/**
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* Removes a primitive from the collection.
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*
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* @param {object} primitive The primitive to remove.
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* @param {boolean} [doNotDestroy = false]
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* @returns {boolean} <code>true</code> if the primitive was removed; <code>false</code> if the primitive is <code>undefined</code> or was not found in the collection.
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*/
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OrderedGroundPrimitiveCollection.prototype.remove = function (
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primitive,
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doNotDestroy,
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) {
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if (this.contains(primitive)) {
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const index = primitive._zIndex;
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const collection = this._collections[index];
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let result;
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if (doNotDestroy) {
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result = collection.remove(primitive);
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} else {
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result = collection.removeAndDestroy(primitive);
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}
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if (result) {
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this._length--;
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}
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if (collection.length === 0) {
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this._collectionsArray.splice(
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this._collectionsArray.indexOf(collection),
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1,
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);
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this._collections[index] = undefined;
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collection.destroy();
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}
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return result;
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}
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return false;
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};
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/**
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* Removes all primitives in the collection.
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*
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* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
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*
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* @see OrderedGroundPrimitiveCollection#destroyPrimitives
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*/
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OrderedGroundPrimitiveCollection.prototype.removeAll = function () {
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const collections = this._collectionsArray;
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for (let i = 0; i < collections.length; i++) {
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const collection = collections[i];
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collection.destroyPrimitives = true;
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collection.destroy();
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}
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this._collections = {};
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this._collectionsArray = [];
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this._length = 0;
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};
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/**
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* Determines if this collection contains a primitive.
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*
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* @param {object} primitive The primitive to check for.
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* @returns {boolean} <code>true</code> if the primitive is in the collection; <code>false</code> if the primitive is <code>undefined</code> or was not found in the collection.
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*/
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OrderedGroundPrimitiveCollection.prototype.contains = function (primitive) {
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if (!defined(primitive)) {
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return false;
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}
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const collection = this._collections[primitive._zIndex];
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return defined(collection) && collection.contains(primitive);
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};
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/**
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* @private
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*/
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OrderedGroundPrimitiveCollection.prototype.update = function (frameState) {
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if (!this.show) {
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return;
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}
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const collections = this._collectionsArray;
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for (let i = 0; i < collections.length; i++) {
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collections[i].update(frameState);
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}
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};
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/**
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* Returns true if this object was destroyed; otherwise, false.
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* <br /><br />
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* If this object was destroyed, it should not be used; calling any function other than
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* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
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*
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* @returns {boolean} True if this object was destroyed; otherwise, false.
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*
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* @see OrderedGroundPrimitiveCollection#destroy
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*/
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OrderedGroundPrimitiveCollection.prototype.isDestroyed = function () {
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return false;
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};
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/**
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* Destroys the WebGL resources held by each primitive in this collection. Explicitly destroying this
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* collection allows for deterministic release of WebGL resources, instead of relying on the garbage
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* collector to destroy this collection.
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* <br /><br />
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* Since destroying a collection destroys all the contained primitives, only destroy a collection
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* when you are sure no other code is still using any of the contained primitives.
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* <br /><br />
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* Once this collection is destroyed, it should not be used; calling any function other than
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* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
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* assign the return value (<code>undefined</code>) to the object as done in the example.
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*
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* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
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*
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*
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* @example
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* primitives = primitives && primitives.destroy();
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*
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* @see OrderedGroundPrimitiveCollection#isDestroyed
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*/
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OrderedGroundPrimitiveCollection.prototype.destroy = function () {
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this.removeAll();
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return destroyObject(this);
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};
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export default OrderedGroundPrimitiveCollection;
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