Add existing to tracked
This commit is contained in:
+119
@@ -0,0 +1,119 @@
|
||||
import Check from "../../Core/Check.js";
|
||||
import ModelAlphaOptions from "./ModelAlphaOptions.js";
|
||||
import RenderState from "../../Renderer/RenderState.js";
|
||||
import ShaderBuilder from "../../Renderer/ShaderBuilder.js";
|
||||
import DepthFunction from "../DepthFunction.js";
|
||||
|
||||
/**
|
||||
* Model render resources are for setting details that are consistent across
|
||||
* the entire model.
|
||||
*
|
||||
* @constructor
|
||||
* @param {Model} model The model that will be rendered
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
function ModelRenderResources(model) {
|
||||
//>>includeStart('debug', pragmas.debug);
|
||||
Check.typeOf.object("model", model);
|
||||
//>>includeEnd('debug');
|
||||
|
||||
/**
|
||||
* An object used to build a shader incrementally. Each pipeline stage
|
||||
* may add lines of shader code to this object.
|
||||
*
|
||||
* @type {ShaderBuilder}
|
||||
* @readonly
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
this.shaderBuilder = new ShaderBuilder();
|
||||
|
||||
/**
|
||||
* A reference to the model.
|
||||
*
|
||||
* @type {Model}
|
||||
* @readonly
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
this.model = model;
|
||||
|
||||
/**
|
||||
* A dictionary mapping uniform name to functions that return the uniform
|
||||
* values.
|
||||
*
|
||||
* @type {Object<string, Function>}
|
||||
* @readonly
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
this.uniformMap = {};
|
||||
|
||||
/**
|
||||
* Options for configuring the alpha stage such as pass and alpha cutoff.
|
||||
*
|
||||
* @type {ModelAlphaOptions}
|
||||
* @readonly
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
this.alphaOptions = new ModelAlphaOptions();
|
||||
|
||||
/**
|
||||
* An object storing options for creating a {@link RenderState}.
|
||||
* The pipeline stages simply set the options, the render state is created
|
||||
* when the {@link DrawCommand} is constructed.
|
||||
*
|
||||
* @type {object}
|
||||
* @readonly
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
this.renderStateOptions = RenderState.getState(
|
||||
RenderState.fromCache({
|
||||
depthTest: {
|
||||
enabled: true,
|
||||
func: DepthFunction.LESS_OR_EQUAL,
|
||||
},
|
||||
}),
|
||||
);
|
||||
|
||||
/**
|
||||
* Whether the model has a silhouette. This value indicates what draw commands
|
||||
* are needed and is set by ModelSilhouettePipelineStage.
|
||||
*
|
||||
* @type {boolean}
|
||||
* @default false
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
this.hasSilhouette = false;
|
||||
|
||||
/**
|
||||
* Whether the model is part of a tileset that uses the skipLevelOfDetail
|
||||
* optimization. This value indicates what draw commands are needed and
|
||||
* is set by TilesetPipelineStage.
|
||||
*
|
||||
* @type {boolean}
|
||||
* @default false
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
this.hasSkipLevelOfDetail = false;
|
||||
|
||||
/**
|
||||
* The NodeRenderResources for the nodes of the scene graph.
|
||||
*
|
||||
* Note that elements of this array may be <code>undefined</code> when
|
||||
* there was no runtime node for a certain node.
|
||||
*
|
||||
* @type {NodeRenderResources[]}
|
||||
* @default []
|
||||
*
|
||||
* @private
|
||||
*/
|
||||
this.nodeRenderResources = [];
|
||||
}
|
||||
|
||||
export default ModelRenderResources;
|
||||
Reference in New Issue
Block a user