Add existing to tracked
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import Color from "../../Core/Color.js";
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import defined from "../../Core/defined.js";
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/**
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* A feature of a {@link Model}.
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* <p>
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* Provides access to a feature's properties stored in the model's feature table.
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* </p>
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* <p>
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* Modifications to a <code>ModelFeature</code> object have the lifetime of the model.
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* </p>
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* <p>
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* Do not construct this directly. Access it through picking using {@link Scene#pick}.
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* </p>
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*
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* @alias ModelFeature
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* @constructor
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*
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* @param {object} options Object with the following properties:
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* @param {Model} options.model The model the feature belongs to.
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* @param {number} options.featureId The unique integral identifier for this feature.
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*
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* @example
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* // On mouse over, display all the properties for a feature in the console log.
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* handler.setInputAction(function(movement) {
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* const feature = scene.pick(movement.endPosition);
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* if (feature instanceof Cesium.ModelFeature) {
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* console.log(feature);
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* }
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* }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
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*
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*/
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function ModelFeature(options) {
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this._model = options.model;
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// This ModelFeatureTable is not documented as an option since it is
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// part of the private API and should not appear in the documentation.
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this._featureTable = options.featureTable;
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this._featureId = options.featureId;
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this._color = undefined; // for calling getColor
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}
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Object.defineProperties(ModelFeature.prototype, {
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/**
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* Gets or sets if the feature will be shown. This is set for all features
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* when a style's show is evaluated.
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*
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* @memberof ModelFeature.prototype
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*
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* @type {boolean}
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*
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* @default true
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*/
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show: {
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get: function () {
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return this._featureTable.getShow(this._featureId);
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},
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set: function (value) {
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this._featureTable.setShow(this._featureId, value);
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},
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},
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/**
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* Gets or sets the highlight color multiplied with the feature's color. When
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* this is white, the feature's color is not changed. This is set for all features
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* when a style's color is evaluated.
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*
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* @memberof ModelFeature.prototype
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*
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* @type {Color}
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*
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* @default {@link Color.WHITE}
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*/
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color: {
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get: function () {
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if (!defined(this._color)) {
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this._color = new Color();
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}
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return this._featureTable.getColor(this._featureId, this._color);
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},
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set: function (value) {
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this._featureTable.setColor(this._featureId, value);
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},
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},
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/**
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* All objects returned by {@link Scene#pick} have a <code>primitive</code> property. This returns
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* the model containing the feature.
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*
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* @memberof ModelFeature.prototype
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*
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* @type {Model}
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*
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* @readonly
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* @private
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*/
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primitive: {
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get: function () {
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return this._model;
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},
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},
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/**
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* The {@link ModelFeatureTable} that this feature belongs to.
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*
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* @memberof ModelFeature.prototype
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*
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* @type {ModelFeatureTable}
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*
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* @readonly
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* @private
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*/
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featureTable: {
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get: function () {
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return this._featureTable;
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},
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},
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/**
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* Get the feature ID associated with this feature. For 3D Tiles 1.0, the
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* batch ID is returned. For EXT_mesh_features, this is the feature ID from
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* the selected feature ID set.
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*
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* @memberof ModelFeature.prototype
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*
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* @type {number}
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*
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* @readonly
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* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
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*/
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featureId: {
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get: function () {
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return this._featureId;
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},
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},
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});
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/**
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* Returns whether the feature contains this property.
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*
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* @param {string} name The case-sensitive name of the property.
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* @returns {boolean} Whether the feature contains this property.
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*/
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ModelFeature.prototype.hasProperty = function (name) {
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return this._featureTable.hasProperty(this._featureId, name);
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};
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/**
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* Returns a copy of the value of the feature's property with the given name.
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*
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* @param {string} name The case-sensitive name of the property.
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* @returns {*} The value of the property or <code>undefined</code> if the feature does not have this property.
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*
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* @example
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* // Display all the properties for a feature in the console log.
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* const propertyIds = feature.getPropertyIds();
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* const length = propertyIds.length;
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* for (let i = 0; i < length; ++i) {
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* const propertyId = propertyIds[i];
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* console.log(propertyId + ': ' + feature.getProperty(propertyId));
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* }
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*/
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ModelFeature.prototype.getProperty = function (name) {
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return this._featureTable.getProperty(this._featureId, name);
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};
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/**
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* Returns a copy of the feature's property with the given name, examining all
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* the metadata from the EXT_structural_metadata and legacy EXT_feature_metadata glTF
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* extensions. Metadata is checked against name from most specific to most
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* general and the first match is returned. Metadata is checked in this order:
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* <ol>
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* <li>structural metadata property by semantic</li>
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* <li>structural metadata property by property ID</li>
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* </ol>
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* <p>
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* See the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata|EXT_structural_metadata Extension} as well as the
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* previous {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata|EXT_feature_metadata Extension} for glTF.
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* </p>
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*
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* @param {string} name The semantic or property ID of the feature. Semantics are checked before property IDs in each granularity of metadata.
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* @return {*} The value of the property or <code>undefined</code> if the feature does not have this property.
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*
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* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
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*/
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ModelFeature.prototype.getPropertyInherited = function (name) {
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if (this._featureTable.hasPropertyBySemantic(this._featureId, name)) {
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return this._featureTable.getPropertyBySemantic(this._featureId, name);
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}
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return this._featureTable.getProperty(this._featureId, name);
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};
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/**
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* Returns an array of property IDs for the feature.
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*
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* @param {string[]} [results] An array into which to store the results.
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* @returns {string[]} The IDs of the feature's properties.
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*/
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ModelFeature.prototype.getPropertyIds = function (results) {
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return this._featureTable.getPropertyIds(results);
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};
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/**
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* Sets the value of the feature's property with the given name.
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*
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* @param {string} name The case-sensitive name of the property.
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* @param {*} value The value of the property that will be copied.
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* @returns {boolean} <code>true</code> if the property was set, <code>false</code> otherwise.
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*
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* @exception {DeveloperError} Inherited batch table hierarchy property is read only.
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*
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* @example
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* const height = feature.getProperty('Height'); // e.g., the height of a building
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*
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* @example
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* const name = 'clicked';
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* if (feature.getProperty(name)) {
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* console.log('already clicked');
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* } else {
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* feature.setProperty(name, true);
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* console.log('first click');
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* }
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*/
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ModelFeature.prototype.setProperty = function (name, value) {
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return this._featureTable.setProperty(this._featureId, name, value);
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};
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export default ModelFeature;
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