Add existing to tracked
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import Check from "../Core/Check.js";
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import clone from "../Core/clone.js";
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import Frozen from "../Core/Frozen.js";
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import defined from "../Core/defined.js";
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import MetadataClassProperty from "./MetadataClassProperty.js";
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/**
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* A metadata class.
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*
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* <p>
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* See the {@link https://github.com/CesiumGS/3d-tiles/tree/main/specification/Metadata|3D Metadata Specification} for 3D Tiles
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* </p>
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*
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* @param {object} options Object with the following properties:
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* @param {string} options.id The ID of the class.
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* @param {string} [options.name] The name of the class.
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* @param {string} [options.description] The description of the class.
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* @param {Object<string, MetadataClassProperty>} [options.properties] The class properties, where each key is the property ID.
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* @param {*} [options.extras] Extra user-defined properties.
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* @param {object} [options.extensions] An object containing extensions.
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*
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* @alias MetadataClass
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* @constructor
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* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
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*/
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function MetadataClass(options) {
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options = options ?? Frozen.EMPTY_OBJECT;
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const id = options.id;
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.string("options.id", id);
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//>>includeEnd('debug');
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const properties = options.properties ?? {};
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const propertiesBySemantic = {};
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for (const propertyId in properties) {
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if (properties.hasOwnProperty(propertyId)) {
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const property = properties[propertyId];
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if (defined(property.semantic)) {
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propertiesBySemantic[property.semantic] = property;
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}
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}
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}
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this._id = id;
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this._name = options.name;
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this._description = options.description;
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this._properties = properties;
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this._propertiesBySemantic = propertiesBySemantic;
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this._extras = clone(options.extras, true);
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this._extensions = clone(options.extensions, true);
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}
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/**
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* Creates a {@link MetadataClass} from either 3D Tiles 1.1, 3DTILES_metadata, EXT_structural_metadata, or EXT_feature_metadata.
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*
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* @param {object} options Object with the following properties:
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* @param {string} options.id The ID of the class.
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* @param {object} options.class The class JSON object.
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* @param {Object<string, MetadataEnum>} [options.enums] A dictionary of enums.
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*
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* @returns {MetadataClass} The newly created metadata class.
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*
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* @private
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* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
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*/
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MetadataClass.fromJson = function (options) {
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options = options ?? Frozen.EMPTY_OBJECT;
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const id = options.id;
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const classDefinition = options.class;
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.string("options.id", id);
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Check.typeOf.object("options.class", classDefinition);
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//>>includeEnd('debug');
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const properties = {};
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for (const propertyId in classDefinition.properties) {
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if (classDefinition.properties.hasOwnProperty(propertyId)) {
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const property = MetadataClassProperty.fromJson({
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id: propertyId,
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property: classDefinition.properties[propertyId],
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enums: options.enums,
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});
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properties[propertyId] = property;
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}
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}
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return new MetadataClass({
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id: id,
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name: classDefinition.name,
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description: classDefinition.description,
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properties: properties,
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extras: classDefinition.extras,
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extensions: classDefinition.extensions,
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});
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};
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Object.defineProperties(MetadataClass.prototype, {
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/**
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* The class properties.
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*
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* @memberof MetadataClass.prototype
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* @type {Object<string, MetadataClassProperty>}
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* @readonly
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*/
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properties: {
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get: function () {
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return this._properties;
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},
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},
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/**
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* A dictionary mapping semantics to class properties.
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*
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* @memberof MetadataClass.prototype
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* @type {Object<string, MetadataClassProperty>}
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* @readonly
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*
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* @private
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*/
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propertiesBySemantic: {
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get: function () {
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return this._propertiesBySemantic;
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},
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},
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/**
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* The ID of the class.
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*
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* @memberof MetadataClass.prototype
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* @type {string}
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* @readonly
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*/
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id: {
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get: function () {
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return this._id;
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},
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},
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/**
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* The name of the class.
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*
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* @memberof MetadataClass.prototype
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* @type {string}
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* @readonly
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*/
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name: {
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get: function () {
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return this._name;
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},
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},
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/**
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* The description of the class.
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*
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* @memberof MetadataClass.prototype
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* @type {string}
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* @readonly
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*/
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description: {
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get: function () {
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return this._description;
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},
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},
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/**
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* Extra user-defined properties.
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*
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* @memberof MetadataClass.prototype
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* @type {*}
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* @readonly
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*/
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extras: {
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get: function () {
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return this._extras;
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},
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},
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/**
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* An object containing extensions.
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*
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* @memberof MetadataClass.prototype
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* @type {object}
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* @readonly
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*/
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extensions: {
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get: function () {
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return this._extensions;
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},
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},
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});
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/**
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* The class name given to the metadata class when a batch
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* table is loaded from 3D Tiles 1.0 formats.
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*
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* @private
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*/
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MetadataClass.BATCH_TABLE_CLASS_NAME = "_batchTable";
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export default MetadataClass;
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