Add existing to tracked
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import Check from "../Core/Check.js";
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import clone from "../Core/clone.js";
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import Frozen from "../Core/Frozen.js";
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import defined from "../Core/defined.js";
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import Event from "../Core/Event.js";
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import IonResource from "../Core/IonResource.js";
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import RuntimeError from "../Core/RuntimeError.js";
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import IonImageryProviderFactory from "./IonImageryProviderFactory.js";
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/**
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* @typedef {object} IonImageryProvider.ConstructorOptions
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*
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* Initialization options for the TileMapServiceImageryProvider constructor
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*
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* @property {string} [accessToken=Ion.defaultAccessToken] The access token to use.
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* @property {string|Resource} [server=Ion.defaultServer] The resource to the Cesium ion API server.
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*/
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/**
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* <div class="notice">
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* To construct a IonImageryProvider, call {@link IonImageryProvider.fromAssetId}. Do not call the constructor directly.
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* </div>
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*
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* Provides tiled imagery using the Cesium ion REST API.
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*
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* @alias IonImageryProvider
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* @constructor
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*
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* @example
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* const imageryLayer = Cesium.ImageryLayer.fromProviderAsync(Cesium.IonImageryProvider.fromAssetId(3812));
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* viewer.imageryLayers.add(imageryLayer);
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*
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* @see IonImageryProvider.fromAssetId
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*/
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function IonImageryProvider() {
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this._defaultAlpha = undefined;
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this._defaultNightAlpha = undefined;
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this._defaultDayAlpha = undefined;
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this._defaultBrightness = undefined;
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this._defaultContrast = undefined;
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this._defaultHue = undefined;
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this._defaultSaturation = undefined;
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this._defaultGamma = undefined;
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this._defaultMinificationFilter = undefined;
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this._defaultMagnificationFilter = undefined;
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this._tileCredits = undefined;
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this._errorEvent = new Event();
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}
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Object.defineProperties(IonImageryProvider.prototype, {
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/**
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* Gets the rectangle, in radians, of the imagery provided by the instance.
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* @memberof IonImageryProvider.prototype
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* @type {Rectangle}
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* @readonly
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*/
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rectangle: {
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get: function () {
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return this._imageryProvider.rectangle;
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},
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},
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/**
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* Gets the width of each tile, in pixels.
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* @memberof IonImageryProvider.prototype
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* @type {number}
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* @readonly
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*/
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tileWidth: {
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get: function () {
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return this._imageryProvider.tileWidth;
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},
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},
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/**
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* Gets the height of each tile, in pixels.
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* @memberof IonImageryProvider.prototype
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* @type {number}
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* @readonly
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*/
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tileHeight: {
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get: function () {
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return this._imageryProvider.tileHeight;
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},
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},
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/**
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* Gets the maximum level-of-detail that can be requested.
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* @memberof IonImageryProvider.prototype
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* @type {number|undefined}
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* @readonly
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*/
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maximumLevel: {
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get: function () {
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return this._imageryProvider.maximumLevel;
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},
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},
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/**
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* Gets the minimum level-of-detail that can be requested. Generally,
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* a minimum level should only be used when the rectangle of the imagery is small
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* enough that the number of tiles at the minimum level is small. An imagery
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* provider with more than a few tiles at the minimum level will lead to
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* rendering problems.
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* @memberof IonImageryProvider.prototype
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* @type {number}
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* @readonly
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*/
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minimumLevel: {
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get: function () {
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return this._imageryProvider.minimumLevel;
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},
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},
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/**
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* Gets the tiling scheme used by the provider.
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* @memberof IonImageryProvider.prototype
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* @type {TilingScheme}
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* @readonly
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*/
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tilingScheme: {
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get: function () {
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return this._imageryProvider.tilingScheme;
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},
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},
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/**
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* Gets the tile discard policy. If not undefined, the discard policy is responsible
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* for filtering out "missing" tiles via its shouldDiscardImage function. If this function
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* returns undefined, no tiles are filtered.
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* @memberof IonImageryProvider.prototype
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* @type {TileDiscardPolicy}
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* @readonly
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*/
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tileDiscardPolicy: {
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get: function () {
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return this._imageryProvider.tileDiscardPolicy;
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},
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},
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/**
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* Gets an event that is raised when the imagery provider encounters an asynchronous error. By subscribing
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* to the event, you will be notified of the error and can potentially recover from it. Event listeners
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* are passed an instance of {@link TileProviderError}.
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* @memberof IonImageryProvider.prototype
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* @type {Event}
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* @readonly
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*/
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errorEvent: {
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get: function () {
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return this._errorEvent;
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},
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},
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/**
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* Gets the credit to display when this imagery provider is active. Typically this is used to credit
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* the source of the imagery.
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* @memberof IonImageryProvider.prototype
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* @type {Credit}
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* @readonly
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*/
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credit: {
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get: function () {
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return this._imageryProvider.credit;
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},
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},
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/**
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* Gets a value indicating whether or not the images provided by this imagery provider
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* include an alpha channel. If this property is false, an alpha channel, if present, will
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* be ignored. If this property is true, any images without an alpha channel will be treated
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* as if their alpha is 1.0 everywhere. When this property is false, memory usage
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* and texture upload time are reduced.
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* @memberof IonImageryProvider.prototype
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* @type {boolean}
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* @readonly
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*/
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hasAlphaChannel: {
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get: function () {
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return this._imageryProvider.hasAlphaChannel;
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},
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},
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/**
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* Gets the proxy used by this provider.
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* @memberof IonImageryProvider.prototype
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* @type {Proxy}
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* @readonly
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* @default undefined
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*/
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proxy: {
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get: function () {
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return undefined;
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},
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},
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});
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/**
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* Creates a provider for tiled imagery using the Cesium ion REST API.
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*
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* @param {number} assetId An ion imagery asset ID.
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* @param {IonImageryProvider.ConstructorOptions} [options] Object describing initialization options.
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* @returns {Promise<IonImageryProvider>} A promise which resolves to the created IonImageryProvider.
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*
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* @example
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* const imageryLayer = Cesium.ImageryLayer.fromProviderAsync(Cesium.IonImageryProvider.fromAssetId(3812));
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* viewer.imageryLayers.add(imageryLayer);
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*
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* @exception {RuntimeError} Cesium ion assetId is not an imagery asset
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* @exception {RuntimeError} Unrecognized Cesium ion imagery type
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*/
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IonImageryProvider.fromAssetId = async function (assetId, options) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.number("assetId", assetId);
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//>>includeEnd('debug');
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options = options ?? Frozen.EMPTY_OBJECT;
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const endpointResource = IonResource._createEndpointResource(
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assetId,
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options,
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);
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// A simple cache to avoid making repeated requests to ion for endpoints we've
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// already retrieved. This exists mainly to support Bing caching to reduce
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// world imagery sessions, but provides a small boost of performance in general
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// if constantly reloading assets
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const cacheKey = assetId.toString() + options.accessToken + options.server;
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let promise = IonImageryProvider._endpointCache[cacheKey];
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if (!defined(promise)) {
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promise = endpointResource.fetchJson();
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IonImageryProvider._endpointCache[cacheKey] = promise;
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}
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let endpoint = await promise;
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if (endpoint.type !== "IMAGERY") {
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throw new RuntimeError(
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`Cesium ion asset ${assetId} is not an imagery asset.`,
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);
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}
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const externalType = endpoint.externalType;
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let factory = IonImageryProviderFactory.defaultFactoryCallback;
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// Make a copy before editing since this object reference is cached;
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endpoint = clone(endpoint, true);
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endpoint.options = endpoint.options ?? {};
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const url = endpoint.options?.url;
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delete options.url;
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if (defined(externalType)) {
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factory = IonImageryProviderFactory[externalType];
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if (!defined(factory)) {
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throw new RuntimeError(
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`Unrecognized Cesium ion imagery type: ${externalType}`,
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);
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}
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}
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const imageryProvider = await factory(url, endpoint, endpointResource);
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const provider = new IonImageryProvider(options);
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imageryProvider.errorEvent.addEventListener(function (tileProviderError) {
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//Propagate the errorEvent but set the provider to this instance instead
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//of the inner instance.
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tileProviderError.provider = provider;
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provider._errorEvent.raiseEvent(tileProviderError);
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});
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provider._tileCredits = IonResource.getCreditsFromEndpoint(
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endpoint,
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endpointResource,
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);
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provider._imageryProvider = imageryProvider;
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return provider;
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};
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/**
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* Gets the credits to be displayed when a given tile is displayed.
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* @function
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*
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* @param {number} x The tile X coordinate.
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* @param {number} y The tile Y coordinate.
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* @param {number} level The tile level;
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* @returns {Credit[]} The credits to be displayed when the tile is displayed.
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*/
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IonImageryProvider.prototype.getTileCredits = function (x, y, level) {
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const innerCredits = this._imageryProvider.getTileCredits(x, y, level);
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if (!defined(innerCredits)) {
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return this._tileCredits;
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}
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return this._tileCredits.concat(innerCredits);
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};
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/**
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* Requests the image for a given tile.
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* @function
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*
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* @param {number} x The tile X coordinate.
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* @param {number} y The tile Y coordinate.
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* @param {number} level The tile level.
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* @param {Request} [request] The request object. Intended for internal use only.
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* @returns {Promise<ImageryTypes>|undefined} A promise for the image that will resolve when the image is available, or
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* undefined if there are too many active requests to the server, and the request should be retried later.
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*/
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IonImageryProvider.prototype.requestImage = function (x, y, level, request) {
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return this._imageryProvider.requestImage(x, y, level, request);
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};
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/**
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* Asynchronously determines what features, if any, are located at a given longitude and latitude within
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* a tile. This function is optional, so it may not exist on all ImageryProviders.
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*
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* @function
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*
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* @param {number} x The tile X coordinate.
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* @param {number} y The tile Y coordinate.
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* @param {number} level The tile level.
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* @param {number} longitude The longitude at which to pick features.
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* @param {number} latitude The latitude at which to pick features.
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* @return {Promise<ImageryLayerFeatureInfo[]>|undefined} A promise for the picked features that will resolve when the asynchronous
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* picking completes. The resolved value is an array of {@link ImageryLayerFeatureInfo}
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* instances. The array may be empty if no features are found at the given location.
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* It may also be undefined if picking is not supported.
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*/
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IonImageryProvider.prototype.pickFeatures = function (
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x,
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y,
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level,
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longitude,
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latitude,
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) {
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return this._imageryProvider.pickFeatures(x, y, level, longitude, latitude);
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};
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//exposed for testing
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IonImageryProvider._endpointCache = {};
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export default IonImageryProvider;
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