Add existing to tracked
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// @ts-check
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/**
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* Represents the position relative to the terrain.
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*
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* @enum {number}
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*/
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const HeightReference = {
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/**
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* The position is absolute.
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* @type {number}
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* @constant
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*/
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NONE: 0,
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/**
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* The position is clamped to the terrain and 3D Tiles. When clamping to 3D Tilesets such as photorealistic 3D Tiles, ensure the tileset has {@link Cesium3DTileset#enableCollision} set to <code>true</code>. Otherwise, the entity may not be correctly clamped to the tileset surface.
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* @type {number}
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* @constant
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*/
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CLAMP_TO_GROUND: 1,
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/**
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* The position height is the height above the terrain and 3D Tiles.
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* @type {number}
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* @constant
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*/
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RELATIVE_TO_GROUND: 2,
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/**
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* The position is clamped to terain.
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* @type {number}
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* @constant
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*/
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CLAMP_TO_TERRAIN: 3,
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/**
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* The position height is the height above terrain.
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* @type {number}
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* @constant
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*/
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RELATIVE_TO_TERRAIN: 4,
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/**
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* The position is clamped to 3D Tiles.
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* @type {number}
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* @constant
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*/
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CLAMP_TO_3D_TILE: 5,
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/**
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* The position height is the height above 3D Tiles.
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* @type {number}
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* @constant
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*/
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RELATIVE_TO_3D_TILE: 6,
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};
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Object.freeze(HeightReference);
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export default HeightReference;
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/**
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* Returns true if the height should be clamped to the surface
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* @param {HeightReference} heightReference
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* @returns true if the height should be clamped to the surface
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* @private
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*/
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export function isHeightReferenceClamp(heightReference) {
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return (
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heightReference === HeightReference.CLAMP_TO_GROUND ||
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heightReference === HeightReference.CLAMP_TO_3D_TILE ||
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heightReference === HeightReference.CLAMP_TO_TERRAIN
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);
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}
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/**
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* Returns true if the height should be offset relative to the surface
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* @param {HeightReference} heightReference
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* @returns true if the height should be offset relative to the surface
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* @private
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*/
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export function isHeightReferenceRelative(heightReference) {
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return (
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heightReference === HeightReference.RELATIVE_TO_GROUND ||
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heightReference === HeightReference.RELATIVE_TO_3D_TILE ||
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heightReference === HeightReference.RELATIVE_TO_TERRAIN
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);
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}
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