Add existing to tracked

This commit is contained in:
Jay
2026-08-11 09:53:42 -04:00
parent afe07f3055
commit ffd6e3d73c
8531 changed files with 4396230 additions and 0 deletions
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// @ts-check
/**
* Represents the position relative to the terrain.
*
* @enum {number}
*/
const HeightReference = {
/**
* The position is absolute.
* @type {number}
* @constant
*/
NONE: 0,
/**
* The position is clamped to the terrain and 3D Tiles. When clamping to 3D Tilesets such as photorealistic 3D Tiles, ensure the tileset has {@link Cesium3DTileset#enableCollision} set to <code>true</code>. Otherwise, the entity may not be correctly clamped to the tileset surface.
* @type {number}
* @constant
*/
CLAMP_TO_GROUND: 1,
/**
* The position height is the height above the terrain and 3D Tiles.
* @type {number}
* @constant
*/
RELATIVE_TO_GROUND: 2,
/**
* The position is clamped to terain.
* @type {number}
* @constant
*/
CLAMP_TO_TERRAIN: 3,
/**
* The position height is the height above terrain.
* @type {number}
* @constant
*/
RELATIVE_TO_TERRAIN: 4,
/**
* The position is clamped to 3D Tiles.
* @type {number}
* @constant
*/
CLAMP_TO_3D_TILE: 5,
/**
* The position height is the height above 3D Tiles.
* @type {number}
* @constant
*/
RELATIVE_TO_3D_TILE: 6,
};
Object.freeze(HeightReference);
export default HeightReference;
/**
* Returns true if the height should be clamped to the surface
* @param {HeightReference} heightReference
* @returns true if the height should be clamped to the surface
* @private
*/
export function isHeightReferenceClamp(heightReference) {
return (
heightReference === HeightReference.CLAMP_TO_GROUND ||
heightReference === HeightReference.CLAMP_TO_3D_TILE ||
heightReference === HeightReference.CLAMP_TO_TERRAIN
);
}
/**
* Returns true if the height should be offset relative to the surface
* @param {HeightReference} heightReference
* @returns true if the height should be offset relative to the surface
* @private
*/
export function isHeightReferenceRelative(heightReference) {
return (
heightReference === HeightReference.RELATIVE_TO_GROUND ||
heightReference === HeightReference.RELATIVE_TO_3D_TILE ||
heightReference === HeightReference.RELATIVE_TO_TERRAIN
);
}