Add existing to tracked
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import Color from "../Core/Color.js";
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import Frozen from "../Core/Frozen.js";
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import defined from "../Core/defined.js";
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import Event from "../Core/Event.js";
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import GeographicTilingScheme from "../Core/GeographicTilingScheme.js";
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const defaultColor = new Color(1.0, 1.0, 1.0, 0.4);
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const defaultGlowColor = new Color(0.0, 1.0, 0.0, 0.05);
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const defaultBackgroundColor = new Color(0.0, 0.5, 0.0, 0.2);
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/**
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* @typedef {object} GridImageryProvider.ConstructorOptions
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*
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* Initialization options for the GridImageryProvider constructor
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*
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* @property {TilingScheme} [tilingScheme=new GeographicTilingScheme()] The tiling scheme for which to draw tiles.
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* @property {Ellipsoid} [ellipsoid=Ellipsoid.default] The ellipsoid. If the tilingScheme is specified,
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* this parameter is ignored and the tiling scheme's ellipsoid is used instead. If neither
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* parameter is specified, the default ellipsoid is used.
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* @property {number} [cells=8] The number of grids cells.
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* @property {Color} [color=Color(1.0, 1.0, 1.0, 0.4)] The color to draw grid lines.
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* @property {Color} [glowColor=Color(0.0, 1.0, 0.0, 0.05)] The color to draw glow for grid lines.
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* @property {number} [glowWidth=6] The width of lines used for rendering the line glow effect.
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* @property {Color} [backgroundColor=Color(0.0, 0.5, 0.0, 0.2)] Background fill color.
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* @property {number} [tileWidth=256] The width of the tile for level-of-detail selection purposes.
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* @property {number} [tileHeight=256] The height of the tile for level-of-detail selection purposes.
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* @property {number} [canvasSize=256] The size of the canvas used for rendering.
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*/
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/**
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* An {@link ImageryProvider} that draws a wireframe grid on every tile with controllable background and glow.
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* May be useful for custom rendering effects or debugging terrain.
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*
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* @alias GridImageryProvider
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* @constructor
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* @param {GridImageryProvider.ConstructorOptions} options Object describing initialization options
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*
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*/
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function GridImageryProvider(options) {
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options = options ?? Frozen.EMPTY_OBJECT;
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this._defaultAlpha = undefined;
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this._defaultNightAlpha = undefined;
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this._defaultDayAlpha = undefined;
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this._defaultBrightness = undefined;
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this._defaultContrast = undefined;
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this._defaultHue = undefined;
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this._defaultSaturation = undefined;
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this._defaultGamma = undefined;
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this._defaultMinificationFilter = undefined;
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this._defaultMagnificationFilter = undefined;
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this._tilingScheme = defined(options.tilingScheme)
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? options.tilingScheme
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: new GeographicTilingScheme({ ellipsoid: options.ellipsoid });
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this._cells = options.cells ?? 8;
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this._color = options.color ?? defaultColor;
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this._glowColor = options.glowColor ?? defaultGlowColor;
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this._glowWidth = options.glowWidth ?? 6;
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this._backgroundColor = options.backgroundColor ?? defaultBackgroundColor;
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this._errorEvent = new Event();
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this._tileWidth = options.tileWidth ?? 256;
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this._tileHeight = options.tileHeight ?? 256;
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// A little larger than tile size so lines are sharper
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// Note: can't be too much difference otherwise texture blowout
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this._canvasSize = options.canvasSize ?? 256;
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// We only need a single canvas since all tiles will be the same
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this._canvas = this._createGridCanvas();
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}
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Object.defineProperties(GridImageryProvider.prototype, {
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/**
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* Gets the proxy used by this provider.
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* @memberof GridImageryProvider.prototype
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* @type {Proxy}
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* @readonly
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*/
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proxy: {
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get: function () {
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return undefined;
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},
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},
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/**
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* Gets the width of each tile, in pixels.
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* @memberof GridImageryProvider.prototype
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* @type {number}
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* @readonly
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*/
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tileWidth: {
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get: function () {
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return this._tileWidth;
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},
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},
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/**
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* Gets the height of each tile, in pixels.
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* @memberof GridImageryProvider.prototype
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* @type {number}
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* @readonly
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*/
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tileHeight: {
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get: function () {
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return this._tileHeight;
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},
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},
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/**
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* Gets the maximum level-of-detail that can be requested.
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* @memberof GridImageryProvider.prototype
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* @type {number|undefined}
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* @readonly
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*/
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maximumLevel: {
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get: function () {
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return undefined;
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},
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},
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/**
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* Gets the minimum level-of-detail that can be requested.
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* @memberof GridImageryProvider.prototype
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* @type {number}
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* @readonly
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*/
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minimumLevel: {
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get: function () {
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return undefined;
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},
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},
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/**
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* Gets the tiling scheme used by this provider.
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* @memberof GridImageryProvider.prototype
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* @type {TilingScheme}
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* @readonly
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*/
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tilingScheme: {
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get: function () {
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return this._tilingScheme;
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},
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},
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/**
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* Gets the rectangle, in radians, of the imagery provided by this instance.
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* @memberof GridImageryProvider.prototype
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* @type {Rectangle}
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* @readonly
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*/
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rectangle: {
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get: function () {
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return this._tilingScheme.rectangle;
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},
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},
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/**
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* Gets the tile discard policy. If not undefined, the discard policy is responsible
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* for filtering out "missing" tiles via its shouldDiscardImage function. If this function
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* returns undefined, no tiles are filtered.
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* @memberof GridImageryProvider.prototype
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* @type {TileDiscardPolicy}
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* @readonly
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*/
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tileDiscardPolicy: {
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get: function () {
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return undefined;
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},
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},
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/**
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* Gets an event that is raised when the imagery provider encounters an asynchronous error. By subscribing
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* to the event, you will be notified of the error and can potentially recover from it. Event listeners
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* are passed an instance of {@link TileProviderError}.
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* @memberof GridImageryProvider.prototype
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* @type {Event}
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* @readonly
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*/
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errorEvent: {
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get: function () {
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return this._errorEvent;
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},
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},
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/**
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* Gets the credit to display when this imagery provider is active. Typically this is used to credit
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* the source of the imagery.
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* @memberof GridImageryProvider.prototype
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* @type {Credit}
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* @readonly
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*/
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credit: {
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get: function () {
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return undefined;
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},
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},
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/**
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* Gets a value indicating whether or not the images provided by this imagery provider
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* include an alpha channel. If this property is false, an alpha channel, if present, will
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* be ignored. If this property is true, any images without an alpha channel will be treated
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* as if their alpha is 1.0 everywhere. When this property is false, memory usage
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* and texture upload time are reduced.
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* @memberof GridImageryProvider.prototype
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* @type {boolean}
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* @readonly
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*/
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hasAlphaChannel: {
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get: function () {
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return true;
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},
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},
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});
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/**
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* Draws a grid of lines into a canvas.
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*/
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GridImageryProvider.prototype._drawGrid = function (context) {
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const minPixel = 0;
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const maxPixel = this._canvasSize;
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for (let x = 0; x <= this._cells; ++x) {
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const nx = x / this._cells;
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const val = 1 + nx * (maxPixel - 1);
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context.moveTo(val, minPixel);
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context.lineTo(val, maxPixel);
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context.moveTo(minPixel, val);
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context.lineTo(maxPixel, val);
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}
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context.stroke();
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};
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/**
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* Render a grid into a canvas with background and glow
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*/
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GridImageryProvider.prototype._createGridCanvas = function () {
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const canvas = document.createElement("canvas");
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canvas.width = this._canvasSize;
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canvas.height = this._canvasSize;
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const minPixel = 0;
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const maxPixel = this._canvasSize;
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const context = canvas.getContext("2d");
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// Fill the background
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const cssBackgroundColor = this._backgroundColor.toCssColorString();
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context.fillStyle = cssBackgroundColor;
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context.fillRect(minPixel, minPixel, maxPixel, maxPixel);
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// Glow for grid lines
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const cssGlowColor = this._glowColor.toCssColorString();
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context.strokeStyle = cssGlowColor;
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// Wide
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context.lineWidth = this._glowWidth;
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context.strokeRect(minPixel, minPixel, maxPixel, maxPixel);
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this._drawGrid(context);
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// Narrow
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context.lineWidth = this._glowWidth * 0.5;
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context.strokeRect(minPixel, minPixel, maxPixel, maxPixel);
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this._drawGrid(context);
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// Grid lines
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const cssColor = this._color.toCssColorString();
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// Border
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context.strokeStyle = cssColor;
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context.lineWidth = 2;
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context.strokeRect(minPixel, minPixel, maxPixel, maxPixel);
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// Inner
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context.lineWidth = 1;
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this._drawGrid(context);
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return canvas;
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};
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/**
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* Gets the credits to be displayed when a given tile is displayed.
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*
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* @param {number} x The tile X coordinate.
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* @param {number} y The tile Y coordinate.
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* @param {number} level The tile level;
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* @returns {Credit[]} The credits to be displayed when the tile is displayed.
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*/
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GridImageryProvider.prototype.getTileCredits = function (x, y, level) {
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return undefined;
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};
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/**
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* Requests the image for a given tile.
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*
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* @param {number} x The tile X coordinate.
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* @param {number} y The tile Y coordinate.
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* @param {number} level The tile level.
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* @param {Request} [request] The request object. Intended for internal use only.
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* @returns {Promise<HTMLCanvasElement>} The resolved image as a Canvas DOM object.
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*/
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GridImageryProvider.prototype.requestImage = function (x, y, level, request) {
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return Promise.resolve(this._canvas);
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};
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/**
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* Picking features is not currently supported by this imagery provider, so this function simply returns
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* undefined.
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*
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* @param {number} x The tile X coordinate.
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* @param {number} y The tile Y coordinate.
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* @param {number} level The tile level.
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* @param {number} longitude The longitude at which to pick features.
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* @param {number} latitude The latitude at which to pick features.
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* @return {undefined} Undefined since picking is not supported.
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*/
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GridImageryProvider.prototype.pickFeatures = function (
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x,
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y,
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level,
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longitude,
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latitude,
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) {
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return undefined;
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};
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export default GridImageryProvider;
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