Add existing to tracked
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import Check from "../Core/Check.js";
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import ComponentDatatype from "../Core/ComponentDatatype.js";
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import Frozen from "../Core/Frozen.js";
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import defined from "../Core/defined.js";
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import DracoLoader from "./DracoLoader.js";
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import ResourceLoader from "./ResourceLoader.js";
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import ResourceLoaderState from "./ResourceLoaderState.js";
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import VertexAttributeSemantic from "./VertexAttributeSemantic.js";
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/**
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* Load a draco buffer from a glTF.
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* <p>
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* Implements the {@link ResourceLoader} interface.
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* </p>
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*
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* @private
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*/
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class GltfDracoLoader extends ResourceLoader {
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/**
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* @param {object} options Object with the following properties:
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* @param {ResourceCache} options.resourceCache The {@link ResourceCache} (to avoid circular dependencies).
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* @param {object} options.gltf The glTF JSON.
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* @param {object} options.primitive The primitive containing the Draco extension.
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* @param {object} options.draco The Draco extension object.
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* @param {Resource} options.gltfResource The {@link Resource} containing the glTF.
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* @param {Resource} options.baseResource The {@link Resource} that paths in the glTF JSON are relative to.
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* @param {string} [options.cacheKey] The cache key of the resource.
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*/
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constructor(options) {
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super();
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options = options ?? Frozen.EMPTY_OBJECT;
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const resourceCache = options.resourceCache;
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const gltf = options.gltf;
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const primitive = options.primitive;
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const draco = options.draco;
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const gltfResource = options.gltfResource;
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const baseResource = options.baseResource;
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const cacheKey = options.cacheKey;
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.func("options.resourceCache", resourceCache);
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Check.typeOf.object("options.gltf", gltf);
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Check.typeOf.object("options.primitive", primitive);
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Check.typeOf.object("options.draco", draco);
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Check.typeOf.object("options.gltfResource", gltfResource);
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Check.typeOf.object("options.baseResource", baseResource);
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//>>includeEnd('debug');
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this._resourceCache = resourceCache;
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this._gltfResource = gltfResource;
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this._baseResource = baseResource;
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this._gltf = gltf;
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this._primitive = primitive;
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this._draco = draco;
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this._cacheKey = cacheKey;
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this._bufferViewLoader = undefined;
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this._bufferViewTypedArray = undefined;
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this._decodePromise = undefined;
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this._decodedData = undefined;
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this._state = ResourceLoaderState.UNLOADED;
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this._promise = undefined;
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this._dracoError = undefined;
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}
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/**
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* The cache key of the resource.
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*
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*
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* @type {string}
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* @readonly
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* @private
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*/
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get cacheKey() {
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return this._cacheKey;
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}
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/**
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* The decoded data.
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*
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*
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* @type {object}
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* @readonly
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* @private
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*/
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get decodedData() {
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return this._decodedData;
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}
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/**
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* Loads the resource.
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* @returns {Promise<GltfDracoLoader>} A promise which resolves to the loader when the resource loading is completed.
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* @private
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*/
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async load() {
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if (defined(this._promise)) {
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return this._promise;
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}
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this._state = ResourceLoaderState.LOADING;
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this._promise = loadResources(this);
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return this._promise;
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}
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/**
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* Processes the resource until it becomes ready.
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*
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* @param {FrameState} frameState The frame state.
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* @private
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*/
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process(frameState) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.object("frameState", frameState);
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//>>includeEnd('debug');
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if (this._state === ResourceLoaderState.READY) {
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return true;
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}
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if (this._state !== ResourceLoaderState.PROCESSING) {
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return false;
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}
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if (defined(this._dracoError)) {
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handleError(this, this._dracoError);
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}
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if (!defined(this._bufferViewTypedArray)) {
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// Not ready to decode the Draco buffer
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return false;
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}
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if (defined(this._decodePromise)) {
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// Currently decoding
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return false;
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}
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const draco = this._draco;
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const primitive = this._primitive;
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const gltf = this._gltf;
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const bufferViews = gltf.bufferViews;
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const bufferViewId = draco.bufferView;
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const bufferView = bufferViews[bufferViewId];
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const compressedAttributes = draco.attributes;
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// Skip de-quantization transform if present for floating point attributes.
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// They will stay quantized in memory and be dequantized in the shader.
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const attributesToSkipTransform = [];
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for (const attribute in primitive.attributes) {
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if (primitive.attributes.hasOwnProperty(attribute)) {
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const dracoAttributeType = getDracoAttributeType(attribute);
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if (defined(dracoAttributeType)) {
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const accessor = gltf.accessors[primitive.attributes[attribute]];
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if (accessor.componentType === ComponentDatatype.FLOAT) {
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if (!attributesToSkipTransform.includes(dracoAttributeType)) {
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attributesToSkipTransform.push(dracoAttributeType);
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}
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}
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}
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}
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}
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const decodeOptions = {
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// Need to make a copy of the typed array otherwise the underlying
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// ArrayBuffer may be accessed on both the worker and the main thread. This
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// leads to errors such as "ArrayBuffer at index 0 is already detached".
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// PERFORMANCE_IDEA: Look into SharedArrayBuffer to get around this.
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array: new Uint8Array(this._bufferViewTypedArray),
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bufferView: bufferView,
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compressedAttributes: compressedAttributes,
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dequantizeInShader: true,
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attributesToSkipTransform: attributesToSkipTransform,
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};
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const decodePromise = DracoLoader.decodeBufferView(decodeOptions);
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if (!defined(decodePromise)) {
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// Cannot schedule task this frame
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return false;
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}
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this._decodePromise = processDecode(this, decodePromise);
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}
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/**
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* Unloads the resource.
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* @private
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*/
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unload() {
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if (defined(this._bufferViewLoader)) {
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this._resourceCache.unload(this._bufferViewLoader);
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}
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this._bufferViewLoader = undefined;
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this._bufferViewTypedArray = undefined;
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this._decodedData = undefined;
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this._gltf = undefined;
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this._primitive = undefined;
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}
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}
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async function loadResources(loader) {
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const resourceCache = loader._resourceCache;
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try {
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const bufferViewLoader = resourceCache.getBufferViewLoader({
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gltf: loader._gltf,
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bufferViewId: loader._draco.bufferView,
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gltfResource: loader._gltfResource,
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baseResource: loader._baseResource,
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});
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loader._bufferViewLoader = bufferViewLoader;
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await bufferViewLoader.load();
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if (loader.isDestroyed()) {
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return;
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}
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loader._bufferViewTypedArray = bufferViewLoader.typedArray;
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loader._state = ResourceLoaderState.PROCESSING;
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return loader;
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} catch (error) {
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if (loader.isDestroyed()) {
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return;
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}
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handleError(loader, error);
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}
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}
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function handleError(dracoLoader, error) {
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dracoLoader.unload();
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dracoLoader._state = ResourceLoaderState.FAILED;
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const errorMessage = "Failed to load Draco";
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throw dracoLoader.getError(errorMessage, error);
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}
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async function processDecode(loader, decodePromise) {
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try {
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const results = await decodePromise;
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if (loader.isDestroyed()) {
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return;
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}
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// Unload everything except the decoded data
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loader.unload();
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loader._decodedData = {
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indices: results.indexArray,
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vertexAttributes: results.attributeData,
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};
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loader._state = ResourceLoaderState.READY;
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return loader._baseResource;
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} catch (error) {
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if (loader.isDestroyed()) {
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return;
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}
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// Capture this error so it can be thrown on the next `process` call
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loader._dracoError = error;
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}
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}
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const SemanticToDracoAttributeType = {};
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SemanticToDracoAttributeType[VertexAttributeSemantic.POSITION] = "POSITION";
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SemanticToDracoAttributeType[VertexAttributeSemantic.NORMAL] = "NORMAL";
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SemanticToDracoAttributeType[VertexAttributeSemantic.COLOR] = "COLOR";
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SemanticToDracoAttributeType[VertexAttributeSemantic.TEXCOORD] = "TEX_COORD";
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function getDracoAttributeType(attribute) {
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for (const semantic in SemanticToDracoAttributeType) {
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if (SemanticToDracoAttributeType.hasOwnProperty(semantic)) {
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if (attribute.startsWith(semantic)) {
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return SemanticToDracoAttributeType[semantic];
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}
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}
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}
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return undefined;
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}
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export default GltfDracoLoader;
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