Add existing to tracked
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import Cartesian3 from "../Core/Cartesian3.js";
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import Check from "../Core/Check.js";
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import CesiumMath from "../Core/Math.js";
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const defaultAngle = CesiumMath.toRadians(30.0);
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/**
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* A ParticleEmitter that emits particles within a cone.
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* Particles will be positioned at the tip of the cone and have initial velocities going towards the base.
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*
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* @alias ConeEmitter
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* @constructor
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*
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* @param {number} [angle=Cesium.Math.toRadians(30.0)] The angle of the cone in radians.
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*/
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function ConeEmitter(angle) {
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this._angle = angle ?? defaultAngle;
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}
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Object.defineProperties(ConeEmitter.prototype, {
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/**
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* The angle of the cone in radians.
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* @memberof CircleEmitter.prototype
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* @type {number}
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* @default Cesium.Math.toRadians(30.0)
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*/
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angle: {
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get: function () {
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return this._angle;
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},
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set: function (value) {
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//>>includeStart('debug', pragmas.debug);
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Check.typeOf.number("value", value);
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//>>includeEnd('debug');
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this._angle = value;
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},
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},
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});
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/**
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* Initializes the given {Particle} by setting it's position and velocity.
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*
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* @private
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* @param {Particle} particle The particle to initialize
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*/
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ConeEmitter.prototype.emit = function (particle) {
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const radius = Math.tan(this._angle);
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// Compute a random point on the cone's base
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const theta = CesiumMath.randomBetween(0.0, CesiumMath.TWO_PI);
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const rad = CesiumMath.randomBetween(0.0, radius);
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const x = rad * Math.cos(theta);
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const y = rad * Math.sin(theta);
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const z = 1.0;
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particle.velocity = Cartesian3.fromElements(x, y, z, particle.velocity);
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Cartesian3.normalize(particle.velocity, particle.velocity);
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particle.position = Cartesian3.clone(Cartesian3.ZERO, particle.position);
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};
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export default ConeEmitter;
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