Add existing to tracked
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// @ts-check
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import WebGLConstants from "../Core/WebGLConstants.js";
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/**
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* Determines how blending factors are computed.
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*
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* @enum {number}
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*/
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const BlendFunction = {
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/**
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* The blend factor is zero.
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*
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* @type {number}
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* @constant
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*/
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ZERO: WebGLConstants.ZERO,
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/**
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* The blend factor is one.
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*
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* @type {number}
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* @constant
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*/
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ONE: WebGLConstants.ONE,
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/**
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* The blend factor is the source color.
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*
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* @type {number}
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* @constant
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*/
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SOURCE_COLOR: WebGLConstants.SRC_COLOR,
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/**
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* The blend factor is one minus the source color.
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*
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* @type {number}
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* @constant
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*/
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ONE_MINUS_SOURCE_COLOR: WebGLConstants.ONE_MINUS_SRC_COLOR,
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/**
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* The blend factor is the destination color.
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*
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* @type {number}
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* @constant
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*/
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DESTINATION_COLOR: WebGLConstants.DST_COLOR,
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/**
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* The blend factor is one minus the destination color.
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*
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* @type {number}
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* @constant
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*/
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ONE_MINUS_DESTINATION_COLOR: WebGLConstants.ONE_MINUS_DST_COLOR,
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/**
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* The blend factor is the source alpha.
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*
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* @type {number}
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* @constant
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*/
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SOURCE_ALPHA: WebGLConstants.SRC_ALPHA,
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/**
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* The blend factor is one minus the source alpha.
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*
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* @type {number}
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* @constant
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*/
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ONE_MINUS_SOURCE_ALPHA: WebGLConstants.ONE_MINUS_SRC_ALPHA,
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/**
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* The blend factor is the destination alpha.
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*
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* @type {number}
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* @constant
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*/
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DESTINATION_ALPHA: WebGLConstants.DST_ALPHA,
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/**
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* The blend factor is one minus the destination alpha.
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*
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* @type {number}
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* @constant
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*/
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ONE_MINUS_DESTINATION_ALPHA: WebGLConstants.ONE_MINUS_DST_ALPHA,
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/**
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* The blend factor is the constant color.
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*
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* @type {number}
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* @constant
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*/
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CONSTANT_COLOR: WebGLConstants.CONSTANT_COLOR,
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/**
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* The blend factor is one minus the constant color.
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*
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* @type {number}
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* @constant
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*/
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ONE_MINUS_CONSTANT_COLOR: WebGLConstants.ONE_MINUS_CONSTANT_COLOR,
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/**
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* The blend factor is the constant alpha.
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*
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* @type {number}
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* @constant
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*/
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CONSTANT_ALPHA: WebGLConstants.CONSTANT_ALPHA,
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/**
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* The blend factor is one minus the constant alpha.
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*
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* @type {number}
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* @constant
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*/
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ONE_MINUS_CONSTANT_ALPHA: WebGLConstants.ONE_MINUS_CONSTANT_ALPHA,
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/**
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* The blend factor is the saturated source alpha.
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*
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* @type {number}
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* @constant
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*/
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SOURCE_ALPHA_SATURATE: WebGLConstants.SRC_ALPHA_SATURATE,
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};
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Object.freeze(BlendFunction);
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export default BlendFunction;
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